99 lines
4.5 KiB
C
99 lines
4.5 KiB
C
|
// Redistribution and use in source and binary forms, with or without
|
||
|
// modification, are permitted provided that the following conditions
|
||
|
// are met:
|
||
|
// * Redistributions of source code must retain the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer.
|
||
|
// * Redistributions in binary form must reproduce the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer in the
|
||
|
// documentation and/or other materials provided with the distribution.
|
||
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||
|
// contributors may be used to endorse or promote products derived
|
||
|
// from this software without specific prior written permission.
|
||
|
//
|
||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
//
|
||
|
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
|
||
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||
|
|
||
|
#ifndef PX_ARRAY_CONVERTER_H
|
||
|
#define PX_ARRAY_CONVERTER_H
|
||
|
|
||
|
#include "cudamanager/PxCudaContext.h"
|
||
|
#include "cudamanager/PxCudaContextManager.h"
|
||
|
|
||
|
#include "foundation/PxSimpleTypes.h"
|
||
|
#include "foundation/PxVec4.h"
|
||
|
|
||
|
|
||
|
#if !PX_DOXYGEN
|
||
|
namespace physx
|
||
|
{
|
||
|
#endif
|
||
|
|
||
|
#if PX_SUPPORT_GPU_PHYSX
|
||
|
|
||
|
/**
|
||
|
\brief Utility class to convert gpu arrays to a different memory layout
|
||
|
*/
|
||
|
class PxArrayConverter
|
||
|
{
|
||
|
public:
|
||
|
/**
|
||
|
\brief Helper function to merge two separate PxVec4 arrays into one interleaved PxVec3 array
|
||
|
\param[in] verticesD The vertices device memory buffer
|
||
|
\param[in] normalsD The normals device memory buffer
|
||
|
\param[in] length The number of vertices and normals
|
||
|
\param[out] interleavedResultBufferD The resulting interleaved buffer containing 2*length elements with the format vertex0, normal0, vertex1, normal1...
|
||
|
\param[in] stream The cuda stream on which the conversion is processed
|
||
|
*/
|
||
|
virtual void interleaveGpuBuffers(const PxVec4* verticesD, const PxVec4* normalsD, PxU32 length, PxVec3* interleavedResultBufferD, CUstream stream) = 0;
|
||
|
|
||
|
/**
|
||
|
\brief Helper function to convert the hair system's strand representation to a line list. The conversion is done on the GPU.
|
||
|
\param[in] verticesD The strand vertices device memory buffer
|
||
|
\param[in] numVertices The total number of vertices
|
||
|
\param[in] strandPastEndIndicesD One index per strand (device memory array) to find out where the next strand starts
|
||
|
\param[in] numStrands the number of strands
|
||
|
\param[out] resultD A device memory buffer with 2*numVertices capacity describing line segment where line i extends from result[2*i] to result[2*i+1]
|
||
|
\param[in] stream The cuda stream on which the conversion is processed
|
||
|
*/
|
||
|
virtual void extractLinesFromStrands(const PxVec4* verticesD, PxU32 numVertices, const PxU32* strandPastEndIndicesD,
|
||
|
PxU32 numStrands, PxVec4* resultD, CUstream stream) = 0;
|
||
|
|
||
|
/**
|
||
|
\brief Helper function to convert the hair system's strand representation to a line list. The conversion is done on the GPU.
|
||
|
\param[in] verticesD The strand vertices device memory buffer
|
||
|
\param[in] numVertices The total number of vertices
|
||
|
\param[in] strandPastEndIndicesD One index per strand (device memory array) to find out where the next strand starts
|
||
|
\param[in] numStrands the number of strands
|
||
|
\param[out] resultD A device memory buffer with 2*numVertices capacity describing line segment where line i extends from result[2*i] to result[2*i+1]
|
||
|
\param[in] stream The cuda stream on which the conversion is processed
|
||
|
*/
|
||
|
virtual void extractLinesFromStrands(const PxVec3* verticesD, PxU32 numVertices, const PxU32* strandPastEndIndicesD,
|
||
|
PxU32 numStrands, PxVec3* resultD, CUstream stream) = 0;
|
||
|
|
||
|
/**
|
||
|
\brief Destructor
|
||
|
*/
|
||
|
virtual ~PxArrayConverter() {}
|
||
|
};
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#if !PX_DOXYGEN
|
||
|
} // namespace physx
|
||
|
#endif
|
||
|
|
||
|
#endif
|