physxCAPI/physxCDLL/include/PxArrayConverter.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_ARRAY_CONVERTER_H
#define PX_ARRAY_CONVERTER_H
#include "cudamanager/PxCudaContext.h"
#include "cudamanager/PxCudaContextManager.h"
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxVec4.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
#if PX_SUPPORT_GPU_PHYSX
/**
\brief Utility class to convert gpu arrays to a different memory layout
*/
class PxArrayConverter
{
public:
/**
\brief Helper function to merge two separate PxVec4 arrays into one interleaved PxVec3 array
\param[in] verticesD The vertices device memory buffer
\param[in] normalsD The normals device memory buffer
\param[in] length The number of vertices and normals
\param[out] interleavedResultBufferD The resulting interleaved buffer containing 2*length elements with the format vertex0, normal0, vertex1, normal1...
\param[in] stream The cuda stream on which the conversion is processed
*/
virtual void interleaveGpuBuffers(const PxVec4* verticesD, const PxVec4* normalsD, PxU32 length, PxVec3* interleavedResultBufferD, CUstream stream) = 0;
/**
\brief Helper function to convert the hair system's strand representation to a line list. The conversion is done on the GPU.
\param[in] verticesD The strand vertices device memory buffer
\param[in] numVertices The total number of vertices
\param[in] strandPastEndIndicesD One index per strand (device memory array) to find out where the next strand starts
\param[in] numStrands the number of strands
\param[out] resultD A device memory buffer with 2*numVertices capacity describing line segment where line i extends from result[2*i] to result[2*i+1]
\param[in] stream The cuda stream on which the conversion is processed
*/
virtual void extractLinesFromStrands(const PxVec4* verticesD, PxU32 numVertices, const PxU32* strandPastEndIndicesD,
PxU32 numStrands, PxVec4* resultD, CUstream stream) = 0;
/**
\brief Helper function to convert the hair system's strand representation to a line list. The conversion is done on the GPU.
\param[in] verticesD The strand vertices device memory buffer
\param[in] numVertices The total number of vertices
\param[in] strandPastEndIndicesD One index per strand (device memory array) to find out where the next strand starts
\param[in] numStrands the number of strands
\param[out] resultD A device memory buffer with 2*numVertices capacity describing line segment where line i extends from result[2*i] to result[2*i+1]
\param[in] stream The cuda stream on which the conversion is processed
*/
virtual void extractLinesFromStrands(const PxVec3* verticesD, PxU32 numVertices, const PxU32* strandPastEndIndicesD,
PxU32 numStrands, PxVec3* resultD, CUstream stream) = 0;
/**
\brief Destructor
*/
virtual ~PxArrayConverter() {}
};
#endif
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif