physxCAPI/physxCDLL/include/PxForceMode.h

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// Redistribution and use in source and binary forms, with or without
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_FORCE_MODE_H
#define PX_FORCE_MODE_H
#include "foundation/PxPreprocessor.h"
/** \addtogroup physics
@{
*/
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out.
@see PxRigidBody.addForce() PxRigidBody.addTorque()
*/
struct PxForceMode
{
enum Enum
{
eFORCE, //!< parameter has unit of mass * length / time^2, i.e., a force
eIMPULSE, //!< parameter has unit of mass * length / time, i.e., force * time
eVELOCITY_CHANGE, //!< parameter has unit of length / time, i.e., the effect is mass independent: a velocity change.
eACCELERATION //!< parameter has unit of length/ time^2, i.e., an acceleration. It gets treated just like a force except the mass is not divided out before integration.
};
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif