physxCAPI/physxCDLL/include/vehicle/PxVehicleNoDrive.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_VEHICLE_NO_DRIVE_H
#define PX_VEHICLE_NO_DRIVE_H
#include "vehicle/PxVehicleWheels.h"
#include "vehicle/PxVehicleComponents.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
struct PxFilterData;
class PxGeometry;
class PxPhysics;
class PxVehicleDrivableSurfaceToTireFrictionPairs;
class PxShape;
class PxMaterial;
class PxRigidDynamic;
/**
\brief Data structure with instanced dynamics data and configuration data of a vehicle with no drive model.
*/
class PX_DEPRECATED PxVehicleNoDrive : public PxVehicleWheels
{
//= ATTENTION! =====================================================================================
// Changing the data layout of this class breaks the binary serialization format. See comments for
// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData
// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION
// accordingly.
//==================================================================================================
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public:
friend class PxVehicleUpdate;
/**
\brief Allocate a PxVehicleNoDrive instance for a vehicle without drive model and with nbWheels
\param[in] nbWheels is the number of wheels on the vehicle.
\return The instantiated vehicle.
@see free, setup
*/
static PxVehicleNoDrive* allocate(const PxU32 nbWheels);
/**
\brief Deallocate a PxVehicleNoDrive instance.
@see allocate
*/
void free();
/**
\brief Set up a vehicle using simulation data for the wheels.
\param[in] physics is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle.
\param[in] vehActor is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK.
\param[in] wheelsData describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data.
\note It is assumed that the first shapes of the actor are the wheel shapes, followed by the chassis shapes. To break this assumption use PxVehicleWheels::setWheelShapeMapping.
@see allocate, free, setToRestState, PxVehicleWheels::setWheelShapeMapping
*/
void setup
(PxPhysics* physics, PxRigidDynamic* vehActor, const PxVehicleWheelsSimData& wheelsData);
/**
\brief Allocate and set up a vehicle using simulation data for the wheels.
\param[in] physics is a PxPhysics instance that is needed to create special vehicle constraints that are maintained by the vehicle.
\param[in] vehActor is a PxRigidDynamic instance that is used to represent the vehicle in the PhysX SDK.
\param[in] wheelsData describes the configuration of all suspension/tires/wheels of the vehicle. The vehicle instance takes a copy of this data.
\note It is assumed that the first shapes of the actor are the wheel shapes, followed by the chassis shapes. To break this assumption use PxVehicleWheels::setWheelShapeMapping.
\return The instantiated vehicle.
@see allocate, free, setToRestState, PxVehicleWheels::setWheelShapeMapping
*/
static PxVehicleNoDrive* create
(PxPhysics* physics, PxRigidDynamic* vehActor, const PxVehicleWheelsSimData& wheelsData);
/**
\brief Set a vehicle to its rest state. Aside from the rigid body transform, this will set the vehicle and rigid body
to the state they were in immediately after setup or create.
\note Calling setToRestState invalidates the cached raycast hit planes under each wheel meaning that suspension line
raycasts need to be performed at least once with PxVehicleSuspensionRaycasts before calling PxVehicleUpdates.
@see setup, create, PxVehicleSuspensionRaycasts, PxVehicleUpdates
*/
void setToRestState();
/**
\brief Set the brake torque to be applied to a specific wheel
\note The applied brakeTorque persists until the next call to setBrakeTorque
\note The brake torque is specified in Newton metres.
\param[in] id is the wheel being given the brake torque
\param[in] brakeTorque is the value of the brake torque
*/
void setBrakeTorque(const PxU32 id, const PxReal brakeTorque);
/**
\brief Set the drive torque to be applied to a specific wheel
\note The applied driveTorque persists until the next call to setDriveTorque
\note The brake torque is specified in Newton metres.
\param[in] id is the wheel being given the brake torque
\param[in] driveTorque is the value of the brake torque
*/
void setDriveTorque(const PxU32 id, const PxReal driveTorque);
/**
\brief Set the steer angle to be applied to a specific wheel
\note The applied steerAngle persists until the next call to setSteerAngle
\note The steer angle is specified in radians.
\param[in] id is the wheel being given the steer angle
\param[in] steerAngle is the value of the steer angle in radians.
*/
void setSteerAngle(const PxU32 id, const PxReal steerAngle);
/**
\brief Get the brake torque that has been applied to a specific wheel
\param[in] id is the wheel being queried for its brake torque
\return The brake torque applied to the queried wheel.
*/
PxReal getBrakeTorque(const PxU32 id) const;
/**
\brief Get the drive torque that has been applied to a specific wheel
\param[in] id is the wheel being queried for its drive torque
\return The drive torque applied to the queried wheel.
*/
PxReal getDriveTorque(const PxU32 id) const;
/**
\brief Get the steer angle that has been applied to a specific wheel
\param[in] id is the wheel being queried for its steer angle
\return The steer angle (in radians) applied to the queried wheel.
*/
PxReal getSteerAngle(const PxU32 id) const;
private:
PxReal* mSteerAngles;
PxReal* mDriveTorques;
PxReal* mBrakeTorques;
#if PX_P64_FAMILY
PxU32 mPad[2];
#else
PxU32 mPad[1];
#endif
/**
\brief Test if the instanced dynamics and configuration data has legal values.
*/
bool isValid() const;
//serialization
public:
PxVehicleNoDrive(PxBaseFlags baseFlags) : PxVehicleWheels(baseFlags) {}
virtual void exportExtraData(PxSerializationContext&);
void importExtraData(PxDeserializationContext&);
static PxVehicleNoDrive* createObject(PxU8*& address, PxDeserializationContext& context);
static void getBinaryMetaData(PxOutputStream& stream);
virtual const char* getConcreteTypeName() const { return "PxVehicleNoDrive"; }
virtual bool isKindOf(const char* name) const { return !::strcmp("PxVehicleNoDrive", name) || PxBase::isKindOf(name); }
PxU32 getNbSteerAngle() const { return mWheelsSimData.getNbWheels(); }
PxU32 getNbDriveTorque() const { return mWheelsSimData.getNbWheels(); }
PxU32 getNbBrakeTorque() const { return mWheelsSimData.getNbWheels(); }
protected:
PxVehicleNoDrive();
~PxVehicleNoDrive() {}
//~serialization
};
PX_COMPILE_TIME_ASSERT(0==(sizeof(PxVehicleNoDrive) & 15));
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif