physxCAPI/physxCDLL/include/PxHairSystemFlag.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_HAIR_SYSTEM_FLAG_H
#define PX_HAIR_SYSTEM_FLAG_H
#include "PxPhysXConfig.h"
#include "foundation/PxFlags.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Identifies input and output buffers for PxHairSystem
\see PxHairSystemData::readData(), PxHairSystemData::writeData(), PxBuffer
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*/
struct PxHairSystemData
{
enum Enum
{
eNONE = 0, //!< No data specified
ePOSITION_INVMASS = 1 << 0, //!< Specifies the position (first 3 floats) and inverse mass (last float) data (array of PxVec4 * max number of vertices)
eVELOCITY = 1 << 1, //!< Specifies the velocity (first 3 floats) data (array of PxVec4 * max number of vertices)
eALL = ePOSITION_INVMASS | eVELOCITY //!< Specifies everything
};
};
typedef PxFlags<PxHairSystemData::Enum, PxU32> PxHairSystemDataFlags;
/**
\brief Binary settings for hair system simulation
*/
struct PxHairSystemFlag
{
enum Enum
{
eDISABLE_SELF_COLLISION = 1 << 0, //!< Determines if self-collision between hair vertices is ignored
eDISABLE_EXTERNAL_COLLISION = 1 << 1, //!< Determines if collision between hair and external bodies is ignored
eDISABLE_TWOSIDED_ATTACHMENT = 1 << 2 //!< Determines if attachment constraint is also felt by body to which the hair is attached
};
};
typedef PxFlags<PxHairSystemFlag::Enum, PxU32> PxHairSystemFlags;
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif