2023-08-11 10:55:58 +08:00
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_HAIR_SYSTEM_FLAG_H
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#define PX_HAIR_SYSTEM_FLAG_H
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#include "PxPhysXConfig.h"
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#include "foundation/PxFlags.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Identifies input and output buffers for PxHairSystem
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2023-08-22 18:25:34 +08:00
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\see PxHairSystemData::readData(), PxHairSystemData::writeData(), PxBuffer
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2023-08-11 10:55:58 +08:00
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*/
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struct PxHairSystemData
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{
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enum Enum
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{
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eNONE = 0, //!< No data specified
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ePOSITION_INVMASS = 1 << 0, //!< Specifies the position (first 3 floats) and inverse mass (last float) data (array of PxVec4 * max number of vertices)
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eVELOCITY = 1 << 1, //!< Specifies the velocity (first 3 floats) data (array of PxVec4 * max number of vertices)
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eALL = ePOSITION_INVMASS | eVELOCITY //!< Specifies everything
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};
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};
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typedef PxFlags<PxHairSystemData::Enum, PxU32> PxHairSystemDataFlags;
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/**
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\brief Binary settings for hair system simulation
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*/
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struct PxHairSystemFlag
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{
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enum Enum
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{
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eDISABLE_SELF_COLLISION = 1 << 0, //!< Determines if self-collision between hair vertices is ignored
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eDISABLE_EXTERNAL_COLLISION = 1 << 1, //!< Determines if collision between hair and external bodies is ignored
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eDISABLE_TWOSIDED_ATTACHMENT = 1 << 2 //!< Determines if attachment constraint is also felt by body to which the hair is attached
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};
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};
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typedef PxFlags<PxHairSystemFlag::Enum, PxU32> PxHairSystemFlags;
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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#endif
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