physxCAPI/physxCDLL/include/extensions/PxParticleExt.h

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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PARTICLE_EXT_H
#define PX_PARTICLE_EXT_H
/** \addtogroup extensions
@{
*/
#include "PxParticleSystem.h"
#include "PxParticleBuffer.h"
#include "foundation/PxArray.h"
#include "foundation/PxHashMap.h"
#include "foundation/PxUserAllocated.h"
#include "PxAttachment.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
namespace ExtGpu
{
/**
\brief Structure to define user-defined particle state when constructing a new particle system.
*/
struct PxParticleBufferDesc
{
PxVec4* positions;
PxVec4* velocities;
PxU32* phases;
PxParticleVolume* volumes;
PxU32 numActiveParticles;
PxU32 maxParticles;
PxU32 numVolumes;
PxU32 maxVolumes;
PxParticleBufferDesc() : positions(NULL), velocities(NULL), phases(NULL), volumes(NULL), numActiveParticles(0), maxParticles(0), numVolumes(0), maxVolumes(0) { }
};
/**
\brief Structure to define user-defined particle state when constructing a new particle system that includes diffuse particles.
*/
struct PxParticleAndDiffuseBufferDesc : public PxParticleBufferDesc
{
PxDiffuseParticleParams diffuseParams;
PxU32 maxDiffuseParticles;
PxU32 maxActiveDiffuseParticles;
PxParticleAndDiffuseBufferDesc() : PxParticleBufferDesc() { }
};
/**
\brief Structure to define user-defined particle state when constructing a new particle system that includes shape-matched rigid bodies.
*/
struct PxParticleRigidDesc
{
PxParticleRigidDesc() : rigidOffsets(NULL), rigidCoefficients(NULL), rigidTranslations(NULL), rigidRotations(NULL),
rigidLocalPositions(NULL), rigidLocalNormals(NULL), maxRigids(0), numActiveRigids(0) { }
PxU32* rigidOffsets;
PxReal* rigidCoefficients;
PxVec4* rigidTranslations;
PxQuat* rigidRotations;
PxVec4* rigidLocalPositions;
PxVec4* rigidLocalNormals;
PxU32 maxRigids;
PxU32 numActiveRigids;
};
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/**
\brief Helper class to manage PxParticleClothDesc buffers used for communicating particle based cloths to PxParticleClothBuffer.
*/
class PxParticleClothBufferHelper
{
public:
virtual void release() = 0;
virtual PxU32 getMaxCloths() const = 0; //!< \return The maximum number of cloths this PxParticleClothBufferHelper can hold.
virtual PxU32 getNumCloths() const = 0; //!< \return The current number of cloths in this PxParticleClothBufferHelper.
virtual PxU32 getMaxSprings() const = 0; //!< \return The maximum number of springs this PxParticleClothBufferHelper can hold.
virtual PxU32 getNumSprings() const = 0; //!< \return The current number of springs in this PxParticleClothBufferHelper.
virtual PxU32 getMaxTriangles() const = 0; //!< \return The maximum number of triangles this PxParticleClothBufferHelper can hold.
virtual PxU32 getNumTriangles() const = 0; //!< \return The current number of triangles in this PxParticleClothBufferHelper.
virtual PxU32 getMaxParticles() const = 0; //!< \return The maximum number of particles this PxParticleClothBufferHelper can hold.
virtual PxU32 getNumParticles() const = 0; //!< \return The current number of particles in this PxParticleClothBufferHelper.
/**
\brief Adds a PxParticleCloth to this PxParticleClothBufferHelper instance.
\param[in] particleCloth The PxParticleCloth to be added.
\param[in] triangles A pointer to the triangles
\param[in] numTriangles The number of triangles
\param[in] springs A pointer to the springs
\param[in] numSprings The number of springs
\param[in] restPositions A pointer to the particle rest positions
\param[in] numParticles The number of particles in this cloth
@see PxParticleCloth PxParticleSpring
*/
virtual void addCloth(const PxParticleCloth& particleCloth,
const PxU32* triangles, const PxU32 numTriangles,
const PxParticleSpring* springs, const PxU32 numSprings, const PxVec4* restPositions, const PxU32 numParticles) = 0;
/**
\brief Adds a cloth to this PxParticleClothBufferHelper instance.
Adds a cloth to this PxParticleClothBufferHelper instance. With this method the relevant parameters for inflatable simulation
(restVolume, pressure) can be set directly.
\param[in] blendScale This should be 1.f / (numPartitions + 1) if the springs are partitioned by the user. Otherwise this will be set during spring partitioning.
\param[in] restVolume The rest volume of the inflatable
\param[in] pressure The pressure of the inflatable. The target inflatable volume is defined as restVolume * pressure. Setting this to > 0.0 will enable inflatable simulation.
\param[in] triangles A pointer to the triangles
\param[in] numTriangles The number of triangles
\param[in] springs A pointer to the springs
\param[in] numSprings The number of springs
\param[in] restPositions A pointer to the particle rest positions
\param[in] numParticles The number of particles in this cloth
@see PxParticleSpring
*/
virtual void addCloth(const PxReal blendScale, const PxReal restVolume, const PxReal pressure,
const PxU32* triangles, const PxU32 numTriangles,
const PxParticleSpring* springs, const PxU32 numSprings,
const PxVec4* restPositions, const PxU32 numParticles) = 0;
/**
\brief Returns a PxParticleClothDesc for this PxParticleClothBufferHelper instance to be used for spring partitioning.
\return the PxParticleClothDesc.
@see PxCreateAndPopulateParticleClothBuffer, PxParticleClothPreProcessor::partitionSprings
*/
virtual PxParticleClothDesc& getParticleClothDesc() = 0;
protected:
virtual ~PxParticleClothBufferHelper() {}
};
/**
\brief Helper struct that holds information about a specific mesh in a PxParticleVolumeBufferHelper.
*/
struct PxParticleVolumeMesh
{
PxU32 startIndex; //!< The index of the first triangle of this mesh in the triangle array of the PxParticleVolumeBufferHelper instance.
PxU32 count; //!< The number of triangles of this mesh.
};
/**
\brief Helper class to manage communicating PxParticleVolumes data to PxParticleBuffer.
*/
class PxParticleVolumeBufferHelper
{
public:
virtual void release() = 0;
virtual PxU32 getMaxVolumes() const = 0; //!< \return The maximum number of PxParticleVolume this PxParticleVolumeBufferHelper instance can hold.
virtual PxU32 getNumVolumes() const = 0; //!< \return The current number of PxParticleVolume in this PxParticleVolumeBufferHelper instance.
virtual PxU32 getMaxTriangles() const = 0; //!< \return The maximum number of triangles this PxParticleVolumeBufferHelper instance can hold.
virtual PxU32 getNumTriangles() const = 0; //!< \return The current number of triangles in this PxParticleVolumeBufferHelper instance.
virtual PxParticleVolume* getParticleVolumes() = 0; //!< \return A pointer to the PxParticleVolume s of this PxParticleVolumeBufferHelper instance.
virtual PxParticleVolumeMesh* getParticleVolumeMeshes() = 0; //!< \return A pointer to the PxParticleVolumeMesh structs describing the PxParticleVolumes of this PxParticleVolumeBufferHelper instance.
virtual PxU32* getTriangles() = 0; //!< \return A pointer to the triangle indices in this PxParticleVolumeBufferHelper instance.
/**
\brief Adds a PxParticleVolume with a PxParticleVolumeMesh
\param[in] volume The PxParticleVolume to be added.
\param[in] volumeMesh A PxParticleVolumeMesh that describes the volumes to be added. startIndex is the index into the triangle list of the PxParticleVolumeBufferHelper instance.
\param[in] triangles A pointer to the triangle indices of the PxParticleVolume to be added.
\param[in] numTriangles The number of triangles of the PxParticleVolume to be added.
*/
virtual void addVolume(const PxParticleVolume& volume, const PxParticleVolumeMesh& volumeMesh, const PxU32* triangles, const PxU32 numTriangles) = 0;
/**
\brief Adds a volume
\param[in] particleOffset The index of the first particle of the cloth that maps to this volume in the PxParticleClothBufferHelper instance.
\param[in] numParticles The number of particles of the cloth that maps to this volume in the PxParticleClothBufferHelper instance.
\param[in] triangles A pointer to the triangle indices of this volume.
\param[in] numTriangles The number of triangles in this volume.
*/
virtual void addVolume(const PxU32 particleOffset, const PxU32 numParticles, const PxU32* triangles, const PxU32 numTriangles) = 0;
protected:
virtual ~PxParticleVolumeBufferHelper() {}
};
/**
\brief Helper class to manage PxParticleRigidDesc buffers used for communicating particle based rigids to PxPaticleSystem.
*/
class PxParticleRigidBufferHelper
{
public:
virtual void release() = 0;
virtual PxU32 getMaxRigids() const = 0; //!< \return The maximum number of rigids this PxParticleRigidBufferHelper instance can hold.
virtual PxU32 getNumRigids() const = 0; //!< \return The current number of rigids in this PxParticleRigidBufferHelper instance.
virtual PxU32 getMaxParticles() const = 0; //!< \return The maximum number of particles this PxParticleRigidBufferHelper instance can hold.
virtual PxU32 getNumParticles() const = 0; //!< \return The current number of particles in this PxParticleRigidBufferHelper instance.
/**
\brief Adds a rigid.
\param[in] translation The world-space location of the rigid.
\param[in] rotation The world-space rotation of the rigid.
\param[in] coefficient The stiffness of the rigid.
\param[in] localPositions The particle positions in local space.
\param[in] localNormals The surface normal for all the particles in local space. Each PxVec4 has the normal in the first 3 components and the SDF in the last component.
\param[in] numParticles The number of particles in this rigid.
*/
virtual void addRigid(const PxVec3& translation, const PxQuat& rotation, const PxReal coefficient,
const PxVec4* localPositions, const PxVec4* localNormals, PxU32 numParticles) = 0;
/**
\brief Get the PxParticleRigidDesc for this buffer.
\returns A PxParticleRigidDesc.
*/
virtual PxParticleRigidDesc& getParticleRigidDesc() = 0;
protected:
virtual ~PxParticleRigidBufferHelper() {}
};
///////////////////////////////////////////////////////////////////////////////
/**
\brief Holds user-defined attachment data to attach particles to other bodies
*/
class PxParticleAttachmentBuffer : public PxUserAllocated
{
PxArray<PxParticleRigidAttachment> mAttachments;
PxArray<PxParticleRigidFilterPair> mFilters;
PxHashMap<PxRigidActor*, PxU32> mReferencedBodies;
PxArray<PxRigidActor*> mNewReferencedBodies;
PxArray<PxRigidActor*> mDestroyedRefrencedBodies;
PxParticleBuffer& mParticleBuffer;
PxParticleRigidAttachment* mDeviceAttachments;
PxParticleRigidFilterPair* mDeviceFilters;
PxU32 mNumDeviceAttachments;
PxU32 mNumDeviceFilters;
PxCudaContextManager* mCudaContextManager;
PxParticleSystem& mParticleSystem;
bool mDirty;
PX_NOCOPY(PxParticleAttachmentBuffer)
public:
PxParticleAttachmentBuffer(PxParticleBuffer& particleBuffer, PxParticleSystem& particleSystem);
~PxParticleAttachmentBuffer();
// adds attachment to attachment buffer - localPose is in actor space for attachments to all types of rigids.
void addRigidAttachment(PxRigidActor* rigidBody, const PxU32 particleID, const PxVec3& localPose, PxConeLimitedConstraint* coneLimit = NULL);
bool removeRigidAttachment(PxRigidActor* rigidBody, const PxU32 particleID);
void addRigidFilter(PxRigidActor* rigidBody, const PxU32 particleID);
bool removeRigidFilter(PxRigidActor* rigidBody, const PxU32 particleID);
void copyToDevice(CUstream stream = 0);
};
/**
\brief Creates a PxParticleRigidBufferHelper.
\param[in] maxRigids The maximum number of rigids this PxParticleRigidsBuffers instance should hold.
\param[in] maxParticles The maximum number of particles this PxParticleRigidBufferHelper instance should hold.
\param[in] cudaContextManager A pointer to a PxCudaContextManager.
\return A pointer to the new PxParticleRigidBufferHelper.
*/
PxParticleRigidBufferHelper* PxCreateParticleRigidBufferHelper(PxU32 maxRigids, PxU32 maxParticles, PxCudaContextManager* cudaContextManager);
/**
\brief Creates a PxParticleClothBufferHelper helper.
\param[in] maxCloths The maximum number of cloths this PxParticleClothBufferHelper should hold.
\param[in] maxTriangles The maximum number of triangles this PxParticleClothBufferHelper should hold.
\param[in] maxSprings The maximum number of springs this PxParticleClothBufferHelper should hold.
\param[in] maxParticles The maximum number of particles this PxParticleClothBufferHelper should hold.
\param[in] cudaContextManager A pointer to a PxCudaContextManager.
\return A pointer to the PxParticleClothBufferHelper that was created.
*/
PxParticleClothBufferHelper* PxCreateParticleClothBufferHelper(const PxU32 maxCloths, const PxU32 maxTriangles, const PxU32 maxSprings, const PxU32 maxParticles, PxCudaContextManager* cudaContextManager);
/**
\brief Creates a PxParticleVolumeBufferHelper.
\param[in] maxVolumes The maximum number of PxParticleVolume s this PxParticleVolumeBufferHelper instance should hold.
\param[in] maxTriangles The maximum number of triangles this PxParticleVolumeBufferHelper instance should hold.
\param[in] cudaContextManager A pointer to a PxCudaContextManager.
\return A pointer to the new PxParticleVolumeBufferHelper.
*/
PxParticleVolumeBufferHelper* PxCreateParticleVolumeBufferHelper(PxU32 maxVolumes, PxU32 maxTriangles, PxCudaContextManager* cudaContextManager);
/**
\brief Creates a particle attachment buffer
\param[in] particleBuffer The particle buffer that contains particles that should get attached to something
\param[in] particleSystem The particle system that is used to simulate the userBuffer
\return An attachment buffer ready to use
*/
PxParticleAttachmentBuffer* PxCreateParticleAttachmentBuffer(PxParticleBuffer& particleBuffer, PxParticleSystem& particleSystem);
/**
\brief Creates and populates a particle buffer
\param[in] desc The particle buffer descriptor
\param[in] cudaContextManager A cuda context manager
\return A fully populated particle buffer ready to use
*/
PxParticleBuffer* PxCreateAndPopulateParticleBuffer(const ExtGpu::PxParticleBufferDesc& desc, PxCudaContextManager* cudaContextManager);
/**
\brief Creates and populates a particle buffer that includes support for diffuse particles
\param[in] desc The particle buffer descriptor
\param[in] cudaContextManager A cuda context manager
\return A fully populated particle buffer ready to use
*/
PxParticleAndDiffuseBuffer* PxCreateAndPopulateParticleAndDiffuseBuffer(const ExtGpu::PxParticleAndDiffuseBufferDesc& desc, PxCudaContextManager* cudaContextManager);
/**
\brief Creates and populates a particle cloth buffer
\param[in] desc The particle buffer descriptor
\param[in] clothDesc The cloth descriptor
\param[out] output A cloth output object to further configure the behavior of the cloth
\param[in] cudaContextManager A cuda context manager
\return A fully populated particle cloth buffer ready to use
*/
PxParticleClothBuffer* PxCreateAndPopulateParticleClothBuffer(const ExtGpu::PxParticleBufferDesc& desc, const PxParticleClothDesc& clothDesc,
PxPartitionedParticleCloth& output, PxCudaContextManager* cudaContextManager);
/**
\brief Creates and populates a particle rigid buffer. Particle rigids are particles that try to keep their relative positions. They are a bit commpressible similar to softbodies.
\param[in] desc The particle buffer descriptor
\param[in] rigidDesc The rigid descriptor
\param[in] cudaContextManager A cuda context manager
\return A fully populated particle rigid buffer ready to use
*/
PxParticleRigidBuffer* PxCreateAndPopulateParticleRigidBuffer(const ExtGpu::PxParticleBufferDesc& desc, const ExtGpu::PxParticleRigidDesc& rigidDesc,
PxCudaContextManager* cudaContextManager);
} // namespace ExtGpu
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif