physxCAPI/physxCDLL/include/geometry/PxTetrahedron.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_TETRAHEDRON_H
#define PX_TETRAHEDRON_H
/** \addtogroup geomutils
@{
*/
#include "common/PxPhysXCommonConfig.h"
#include "foundation/PxVec3.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Tetrahedron class.
*/
class PxTetrahedron
{
public:
/**
\brief Constructor
*/
PX_FORCE_INLINE PxTetrahedron() {}
/**
\brief Constructor
\param[in] p0 Point 0
\param[in] p1 Point 1
\param[in] p2 Point 2
\param[in] p3 Point 3
*/
PX_FORCE_INLINE PxTetrahedron(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const PxVec3& p3)
{
verts[0] = p0;
verts[1] = p1;
verts[2] = p2;
verts[3] = p3;
}
/**
\brief Copy constructor
\param[in] tetrahedron copy
*/
PX_FORCE_INLINE PxTetrahedron(const PxTetrahedron& tetrahedron)
{
verts[0] = tetrahedron.verts[0];
verts[1] = tetrahedron.verts[1];
verts[2] = tetrahedron.verts[2];
verts[3] = tetrahedron.verts[3];
}
/**
\brief Destructor
*/
PX_FORCE_INLINE ~PxTetrahedron() {}
/**
\brief Assignment operator
*/
PX_FORCE_INLINE void operator=(const PxTetrahedron& tetrahedron)
{
verts[0] = tetrahedron.verts[0];
verts[1] = tetrahedron.verts[1];
verts[2] = tetrahedron.verts[2];
verts[3] = tetrahedron.verts[3];
}
/**
\brief Array of Vertices.
*/
PxVec3 verts[4];
};
#if !PX_DOXYGEN
}
#endif
/** @} */
#endif