363 lines
11 KiB
C
363 lines
11 KiB
C
|
// Redistribution and use in source and binary forms, with or without
|
||
|
// modification, are permitted provided that the following conditions
|
||
|
// are met:
|
||
|
// * Redistributions of source code must retain the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer.
|
||
|
// * Redistributions in binary form must reproduce the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer in the
|
||
|
// documentation and/or other materials provided with the distribution.
|
||
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||
|
// contributors may be used to endorse or promote products derived
|
||
|
// from this software without specific prior written permission.
|
||
|
//
|
||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
//
|
||
|
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
|
||
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||
|
|
||
|
#ifndef PX_TETRAHEDRON_MESH_H
|
||
|
#define PX_TETRAHEDRON_MESH_H
|
||
|
/** \addtogroup geomutils
|
||
|
@{ */
|
||
|
|
||
|
#include "foundation/PxVec3.h"
|
||
|
#include "foundation/PxBounds3.h"
|
||
|
#include "foundation/PxUserAllocated.h"
|
||
|
#include "common/PxPhysXCommonConfig.h"
|
||
|
#include "common/PxBase.h"
|
||
|
|
||
|
#if !PX_DOXYGEN
|
||
|
namespace physx
|
||
|
{
|
||
|
#endif
|
||
|
|
||
|
struct PxTetrahedronMeshFlag
|
||
|
{
|
||
|
enum Enum
|
||
|
{
|
||
|
e16_BIT_INDICES = (1 << 1) //!< The tetrahedron mesh has 16bits vertex indices
|
||
|
};
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
\brief collection of set bits defined in PxTetrahedronMeshFlag.
|
||
|
|
||
|
@see PxTetrahedronMeshFlag
|
||
|
*/
|
||
|
typedef PxFlags<PxTetrahedronMeshFlag::Enum, PxU8> PxTetrahedronMeshFlags;
|
||
|
PX_FLAGS_OPERATORS(PxTetrahedronMeshFlag::Enum, PxU8)
|
||
|
|
||
|
|
||
|
/**
|
||
|
\brief A data container providing mass, rest pose and other information required for softbody simulation
|
||
|
|
||
|
Stores properties of softbody like inverse mass per node, rest pose matrix per tetrahedral element etc.
|
||
|
Mainly used internally to store runtime data.
|
||
|
|
||
|
*/
|
||
|
class PxSoftBodyAuxData : public PxRefCounted
|
||
|
{
|
||
|
public:
|
||
|
/**
|
||
|
\brief Decrements the reference count of a tetrahedron mesh and releases it if the new reference count is zero.
|
||
|
|
||
|
@see PxPhysics.createTetrahedronMesh()
|
||
|
*/
|
||
|
virtual void release() = 0;
|
||
|
|
||
|
protected:
|
||
|
PX_INLINE PxSoftBodyAuxData(PxType concreteType, PxBaseFlags baseFlags) : PxRefCounted(concreteType, baseFlags) {}
|
||
|
PX_INLINE PxSoftBodyAuxData(PxBaseFlags baseFlags) : PxRefCounted(baseFlags) {}
|
||
|
virtual ~PxSoftBodyAuxData() {}
|
||
|
|
||
|
virtual bool isKindOf(const char* name) const { return !::strcmp("PxSoftBodyAuxData", name) || PxRefCounted::isKindOf(name); }
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
\brief A tetramedron mesh, also called a 'tetrahedron soup'.
|
||
|
|
||
|
It is represented as an indexed tetrahedron list. There are no restrictions on the
|
||
|
tetrahedron data.
|
||
|
|
||
|
To avoid duplicating data when you have several instances of a particular
|
||
|
mesh positioned differently, you do not use this class to represent a
|
||
|
mesh object directly. Instead, you create an instance of this mesh via
|
||
|
the PxTetrahedronMeshGeometry and PxShape classes.
|
||
|
|
||
|
<h3>Creation</h3>
|
||
|
|
||
|
To create an instance of this class call PxPhysics::createTetrahedronMesh(),
|
||
|
and release() to delete it. This is only possible
|
||
|
once you have released all of its PxShape instances.
|
||
|
|
||
|
|
||
|
<h3>Visualizations:</h3>
|
||
|
\li #PxVisualizationParameter::eCOLLISION_AABBS
|
||
|
\li #PxVisualizationParameter::eCOLLISION_SHAPES
|
||
|
\li #PxVisualizationParameter::eCOLLISION_AXES
|
||
|
\li #PxVisualizationParameter::eCOLLISION_FNORMALS
|
||
|
\li #PxVisualizationParameter::eCOLLISION_EDGES
|
||
|
|
||
|
@see PxTetrahedronMeshDesc PxTetrahedronMeshGeometry PxShape PxPhysics.createTetrahedronMesh()
|
||
|
*/
|
||
|
class PxTetrahedronMesh : public PxRefCounted
|
||
|
{
|
||
|
public:
|
||
|
/**
|
||
|
\brief Returns the number of vertices.
|
||
|
\return number of vertices
|
||
|
@see getVertices()
|
||
|
*/
|
||
|
virtual PxU32 getNbVertices() const = 0;
|
||
|
|
||
|
/**
|
||
|
\brief Returns the vertices
|
||
|
\return array of vertices
|
||
|
@see getNbVertices()
|
||
|
*/
|
||
|
virtual const PxVec3* getVertices() const = 0;
|
||
|
|
||
|
|
||
|
/**
|
||
|
\brief Returns the number of tetrahedrons.
|
||
|
\return number of tetrahedrons
|
||
|
@see getTetrahedrons()
|
||
|
*/
|
||
|
virtual PxU32 getNbTetrahedrons() const = 0;
|
||
|
|
||
|
/**
|
||
|
\brief Returns the tetrahedron indices.
|
||
|
|
||
|
The indices can be 16 or 32bit depending on the number of tetrahedrons in the mesh.
|
||
|
Call getTetrahedronMeshFlags() to know if the indices are 16 or 32 bits.
|
||
|
|
||
|
The number of indices is the number of tetrahedrons * 4.
|
||
|
|
||
|
\return array of tetrahedrons
|
||
|
@see getNbTetrahedron() getTetrahedronMeshFlags() getTetrahedraRemap()
|
||
|
*/
|
||
|
virtual const void* getTetrahedrons() const = 0;
|
||
|
|
||
|
/**
|
||
|
\brief Reads the PxTetrahedronMesh flags.
|
||
|
|
||
|
See the list of flags #PxTetrahedronMeshFlags
|
||
|
|
||
|
\return The values of the PxTetrahedronMesh flags.
|
||
|
*/
|
||
|
virtual PxTetrahedronMeshFlags getTetrahedronMeshFlags() const = 0;
|
||
|
|
||
|
|
||
|
/**
|
||
|
\brief Returns the tetrahedra remapping table.
|
||
|
|
||
|
The tetrahedra are internally sorted according to various criteria. Hence the internal tetrahedron order
|
||
|
does not always match the original (user-defined) order. The remapping table helps finding the old
|
||
|
indices knowing the new ones:
|
||
|
|
||
|
remapTable[ internalTetrahedronIndex ] = originalTetrahedronIndex
|
||
|
|
||
|
\return the remapping table (or NULL if 'PxCookingParams::suppressTriangleMeshRemapTable' has been used)
|
||
|
@see getNbTetrahedron() getTetrahedrons() PxCookingParams::suppressTriangleMeshRemapTable
|
||
|
*/
|
||
|
virtual const PxU32* getTetrahedraRemap() const = 0;
|
||
|
|
||
|
/**
|
||
|
\brief Returns the local-space (vertex space) AABB from the tetrahedron mesh.
|
||
|
|
||
|
\return local-space bounds
|
||
|
*/
|
||
|
virtual PxBounds3 getLocalBounds() const = 0;
|
||
|
|
||
|
/**
|
||
|
\brief Decrements the reference count of a tetrahedron mesh and releases it if the new reference count is zero.
|
||
|
|
||
|
@see PxPhysics.createTetrahedronMesh()
|
||
|
*/
|
||
|
virtual void release() = 0;
|
||
|
|
||
|
protected:
|
||
|
PX_INLINE PxTetrahedronMesh(PxType concreteType, PxBaseFlags baseFlags) : PxRefCounted(concreteType, baseFlags) {}
|
||
|
PX_INLINE PxTetrahedronMesh(PxBaseFlags baseFlags) : PxRefCounted(baseFlags) {}
|
||
|
virtual ~PxTetrahedronMesh() {}
|
||
|
|
||
|
virtual bool isKindOf(const char* name) const { return !::strcmp("PxTetrahedronMesh", name) || PxRefCounted::isKindOf(name); }
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
\brief A softbody mesh, containing structures to store collision shape, simulation shape and deformation state
|
||
|
|
||
|
The class bundles shapes and deformation state of a softbody that is simulated using FEM. The meshes used for
|
||
|
collision detection and for the FEM calculations are both tetrahedral meshes. While collision detection requires
|
||
|
a mesh that matches the surface of the simulated body as exactly as possible, the simulation mesh has more freedom
|
||
|
such that it can be optimized for tetrahedra without small angles and nodes that aren't shared by too many elements.
|
||
|
|
||
|
<h3>Creation</h3>
|
||
|
|
||
|
To create an instance of this class call PxPhysics::createSoftBodyMesh(),
|
||
|
and release() to delete it. This is only possible
|
||
|
once you have released all of its PxShape instances.
|
||
|
|
||
|
*/
|
||
|
class PxSoftBodyMesh : public PxRefCounted
|
||
|
{
|
||
|
public:
|
||
|
/**
|
||
|
\brief Const accecssor to the softbody's collision mesh.
|
||
|
|
||
|
@see PxTetrahedronMesh
|
||
|
*/
|
||
|
virtual const PxTetrahedronMesh* getCollisionMesh() const = 0;
|
||
|
|
||
|
/**
|
||
|
\brief Accecssor to the softbody's collision mesh.
|
||
|
|
||
|
@see PxTetrahedronMesh
|
||
|
*/
|
||
|
virtual PxTetrahedronMesh* getCollisionMesh() = 0;
|
||
|
|
||
|
/**
|
||
|
\brief Const accessor to the softbody's simulation mesh.
|
||
|
|
||
|
@see PxTetrahedronMesh
|
||
|
*/
|
||
|
virtual const PxTetrahedronMesh* getSimulationMesh() const = 0;
|
||
|
|
||
|
/**
|
||
|
\brief Accecssor to the softbody's simulation mesh.
|
||
|
|
||
|
@see PxTetrahedronMesh
|
||
|
*/
|
||
|
virtual PxTetrahedronMesh* getSimulationMesh() = 0;
|
||
|
|
||
|
|
||
|
/**
|
||
|
\brief Const accessor to the softbodies simulation state.
|
||
|
|
||
|
@see PxSoftBodyAuxData
|
||
|
*/
|
||
|
virtual const PxSoftBodyAuxData* getSoftBodyAuxData() const = 0;
|
||
|
|
||
|
/**
|
||
|
\brief Accessor to the softbody's auxilary data like mass and rest pose information
|
||
|
|
||
|
@see PxSoftBodyAuxData
|
||
|
*/
|
||
|
virtual PxSoftBodyAuxData* getSoftBodyAuxData() = 0;
|
||
|
|
||
|
/**
|
||
|
\brief Decrements the reference count of a tetrahedron mesh and releases it if the new reference count is zero.
|
||
|
|
||
|
@see PxPhysics.createTetrahedronMesh()
|
||
|
*/
|
||
|
virtual void release() = 0;
|
||
|
|
||
|
|
||
|
protected:
|
||
|
PX_INLINE PxSoftBodyMesh(PxType concreteType, PxBaseFlags baseFlags) : PxRefCounted(concreteType, baseFlags) {}
|
||
|
PX_INLINE PxSoftBodyMesh(PxBaseFlags baseFlags) : PxRefCounted(baseFlags) {}
|
||
|
virtual ~PxSoftBodyMesh() {}
|
||
|
|
||
|
virtual bool isKindOf(const char* name) const { return !::strcmp("PxSoftBodyMesh", name) || PxRefCounted::isKindOf(name); }
|
||
|
};
|
||
|
|
||
|
|
||
|
/**
|
||
|
|
||
|
\brief Contains information about how to update the collision mesh's vertices given a deformed simulation tetmesh.
|
||
|
|
||
|
@see PxTetrahedronMeshData
|
||
|
*/
|
||
|
class PxCollisionMeshMappingData : public PxUserAllocated
|
||
|
{
|
||
|
public:
|
||
|
virtual void release() = 0;
|
||
|
|
||
|
virtual ~PxCollisionMeshMappingData() {}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
|
||
|
\brief Stores data to accelerate collision detection of a tetrahedral mesh
|
||
|
|
||
|
@see PxTetrahedronMeshData
|
||
|
*/
|
||
|
class PxSoftBodyCollisionData : public PxUserAllocated
|
||
|
{
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
|
||
|
\brief Contains raw geometry information describing the tetmesh's vertices and its elements (tetrahedra)
|
||
|
|
||
|
@see PxTetrahedronMeshData
|
||
|
*/
|
||
|
class PxTetrahedronMeshData : public PxUserAllocated
|
||
|
{
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
|
||
|
\brief Stores data to compute and store the state of a deformed tetrahedral mesh
|
||
|
|
||
|
@see PxTetrahedronMeshData
|
||
|
*/
|
||
|
class PxSoftBodySimulationData : public PxUserAllocated
|
||
|
{
|
||
|
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
|
||
|
\brief Conbines PxTetrahedronMeshData and PxSoftBodyCollisionData
|
||
|
|
||
|
@see PxTetrahedronMeshData PxSoftBodyCollisionData
|
||
|
*/
|
||
|
class PxCollisionTetrahedronMeshData : public PxUserAllocated
|
||
|
{
|
||
|
public:
|
||
|
virtual const PxTetrahedronMeshData* getMesh() const = 0;
|
||
|
virtual PxTetrahedronMeshData* getMesh() = 0;
|
||
|
virtual const PxSoftBodyCollisionData* getData() const = 0;
|
||
|
virtual PxSoftBodyCollisionData* getData() = 0;
|
||
|
virtual void release() = 0;
|
||
|
|
||
|
virtual ~PxCollisionTetrahedronMeshData() {}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
|
||
|
\brief Conbines PxTetrahedronMeshData and PxSoftBodyCollisionData
|
||
|
|
||
|
@see PxTetrahedronMeshData PxSoftBodySimulationData
|
||
|
*/
|
||
|
class PxSimulationTetrahedronMeshData : public PxUserAllocated
|
||
|
{
|
||
|
public:
|
||
|
virtual PxTetrahedronMeshData* getMesh() = 0;
|
||
|
virtual PxSoftBodySimulationData* getData() = 0;
|
||
|
virtual void release() = 0;
|
||
|
|
||
|
virtual ~PxSimulationTetrahedronMeshData() {}
|
||
|
};
|
||
|
|
||
|
#if !PX_DOXYGEN
|
||
|
} // namespace physx
|
||
|
#endif
|
||
|
|
||
|
/** @} */
|
||
|
#endif
|