physxCAPI/physxCDLL/include/gpu/PxPhysicsGpu.h

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// Redistribution and use in source and binary forms, with or without
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// * Redistributions in binary form must reproduce the above copyright
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// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PHYSICS_GPU_H
#define PX_PHYSICS_GPU_H
/** \addtogroup extensions
@{
*/
#include "cudamanager/PxCudaContext.h"
#include "cudamanager/PxCudaContextManager.h"
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxVec4.h"
#include "PxParticleSystem.h"
#include "foundation/PxArray.h"
#include "PxParticleGpu.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
#if PX_SUPPORT_GPU_PHYSX
class PxSceneDesc;
class PxIsosurfaceExtractor;
class PxSparseGridIsosurfaceExtractor;
class PxAnisotropyGenerator;
class PxSmoothedPositionGenerator;
class PxParticleNeighborhoodProvider;
class PxArrayConverter;
class PxLineStripSkinning;
class PxSoftBodyEmbedding;
struct PxIsosurfaceParams;
struct PxSparseGridParams;
class PxPhysicsGpu
{
public:
/**
\brief Creates an isosurface extractor operating on a dense grid
\param[in] cudaContextManager A cuda context manager
\param[in] worldBounds The bounds of the internally used dense grid. The isosurface can only be generated inside those bounds.
\param[in] cellSize The size of a single grid cell
\param[in] isosurfaceParams The isosurface parameters to control the isolevel etc.
\param[in] maxNumParticles The maximal number of particles that can be processed
\param[in] maxNumVertices The maximal number of vertices the output buffer can hold
\param[in] maxNumTriangles The maximal number of triangles the output buffer can hold
*/
virtual PxIsosurfaceExtractor* createDenseGridIsosurfaceExtractor(PxCudaContextManager* cudaContextManager, const PxBounds3& worldBounds,
PxReal cellSize, const PxIsosurfaceParams& isosurfaceParams, PxU32 maxNumParticles, PxU32 maxNumVertices = 512 * 1024, PxU32 maxNumTriangles = 1024 * 1024) = 0;
/**
\brief Creates an isosurface extractor operating on a sparse grid
\param[in] cudaContextManager A cuda context manager
\param[in] sparseGridParams The sparse grid parameters defining the cell size etc.
\param[in] isosurfaceParams The isosurface parameters to control the isolevel etc.
\param[in] maxNumParticles The maximal number of particles that can be processed
\param[in] maxNumVertices The maximal number of vertices the output buffer can hold
\param[in] maxNumTriangles The maximal number of triangles the output buffer can hold
*/
virtual PxSparseGridIsosurfaceExtractor* createSparseGridIsosurfaceExtractor(PxCudaContextManager* cudaContextManager, const PxSparseGridParams& sparseGridParams,
const PxIsosurfaceParams& isosurfaceParams, PxU32 maxNumParticles, PxU32 maxNumVertices = 512 * 1024, PxU32 maxNumTriangles = 1024 * 1024) = 0;
/**
\brief Creates an anisotropy generator
\param[in] cudaContextManager A cuda context manager
\param[in] maxNumParticles The number of particles
\param[in] anisotropyScale A uniform scaling factor to increase or decrease anisotropy
\param[in] minAnisotropy The minimum scaling factor in any dimension that anisotropy can have
\param[in] maxAnisotropy The maximum scaling factor in any dimension that anisotropy can have
*/
virtual PxAnisotropyGenerator* createAnisotropyGenerator(PxCudaContextManager* cudaContextManager, PxU32 maxNumParticles,
PxReal anisotropyScale = 1.0f, PxReal minAnisotropy = 0.1f, PxReal maxAnisotropy = 2.0f) = 0;
/**
\brief Creates a smoothed position generator
\param[in] cudaContextManager A cuda context manager
\param[in] maxNumParticles The number of particles
\param[in] smoothingStrength Controls the strength of the smoothing effect
*/
virtual PxSmoothedPositionGenerator* createSmoothedPositionGenerator(PxCudaContextManager* cudaContextManager, PxU32 maxNumParticles, PxReal smoothingStrength = 0.5f) = 0;
/**
\brief Creates a neighborhood provider
\param[in] cudaContextManager A cuda context manager
\param[in] maxNumParticles The number of particles
\param[in] cellSize The grid cell size. Should be equal to 2*contactOffset for PBD particle systems.
\param[in] maxNumSparseGridCells The maximal number of cells the internally used sparse grid can provide
*/
virtual PxParticleNeighborhoodProvider* createParticleNeighborhoodProvider(PxCudaContextManager* cudaContextManager, const PxU32 maxNumParticles,
const PxReal cellSize, const PxU32 maxNumSparseGridCells = 262144) = 0;
/**
\brief Creates an array converter. If not used anymore, the caller needs to delete the returned pointer.
\param[in] cudaContextManager A cuda context manager
*/
virtual PxArrayConverter* createArrayConverter(PxCudaContextManager* cudaContextManager) = 0;
/**
\brief Creates an line strip embedding helper. If not used anymore, the caller needs to delete the returned pointer.
\param[in] cudaContextManager A cuda context manager
\return Pointer to a new instance of a PxLineStripSkinning
*/
virtual PxLineStripSkinning* createLineStripSkinning(PxCudaContextManager* cudaContextManager) = 0;
/**
\brief Estimates the amount of GPU memory needed to create a scene for the given descriptor.
\param[in] sceneDesc a valid scene desriptor
\note While this is a conservative estimate, scene allocation may still fail even though there is
enough memory - this function does not contain the potential overhead coming from the CUDA allocator.
Additionally, there may be fragmentation issues. Generally, this is not an issue for
scene allocation sizes < 500Mb, but may become problematic for larger scenes.
\return A conservative estimate for the amount of GPU memory needed to create a scene for the given descriptor.
*/
virtual PxU64 estimateSceneCreationGpuMemoryRequirements(const PxSceneDesc& sceneDesc) = 0;
virtual void release() = 0;
virtual ~PxPhysicsGpu() {}
};
#endif
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif