physxCAPI/physxCDLL/include/PxFLIPMaterial.h

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2023-08-11 10:55:58 +08:00
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_FLIP_MATERIAL_H
#define PX_FLIP_MATERIAL_H
/** \addtogroup physics
@{
*/
#include "PxParticleMaterial.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxScene;
/**
\brief Material class to represent a set of FLIP particle material properties.
@see #PxPhysics.createFLIPMaterial()
*/
class PxFLIPMaterial : public PxParticleMaterial
{
public:
/**
\brief Sets viscosity
\param[in] viscosity Viscosity. <b>Range:</b> [0, PX_MAX_F32)
@see #getViscosity()
*/
virtual void setViscosity(PxReal viscosity) = 0;
/**
\brief Retrieves the viscosity value.
\return The viscosity value.
@see #setViscosity()
*/
virtual PxReal getViscosity() const = 0;
virtual const char* getConcreteTypeName() const { return "PxFLIPMaterial"; }
protected:
PX_INLINE PxFLIPMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxParticleMaterial(concreteType, baseFlags) {}
PX_INLINE PxFLIPMaterial(PxBaseFlags baseFlags) : PxParticleMaterial(baseFlags) {}
virtual ~PxFLIPMaterial() {}
virtual bool isKindOf(const char* name) const { return !::strcmp("PxFLIPMaterial", name) || PxParticleMaterial::isKindOf(name); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif