physxCAPI/physxCDLL/include/PxSoftBodyFlag.h

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// Redistribution and use in source and binary forms, with or without
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// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_SOFT_BODY_FLAG_H
#define PX_SOFT_BODY_FLAG_H
#include "PxPhysXConfig.h"
#include "foundation/PxFlags.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief These flags determine what data is read or written to the gpu softbody.
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@see PxScene::copySoftBodyData, PxScene::applySoftBodyData
*/
class PxSoftBodyDataFlag
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{
public:
enum Enum
{
eTET_INDICES = 0, //!< The collision mesh tetrahedron indices (quadruples of int32)
eTET_STRESS = 1, //!< The collision mesh cauchy stress tensors (float 3x3 matrices)
eTET_STRESSCOEFF = 2, //!< The collision mesh tetrahedron von Mises stress (float scalar)
eTET_REST_POSES = 3, //!< The collision mesh tetrahedron rest poses (float 3x3 matrices)
eTET_ROTATIONS = 4, //!< The collision mesh tetrahedron orientations (quaternions, quadruples of float)
eTET_POSITION_INV_MASS = 5, //!< The collision mesh vertex positions and their inverted mass in the 4th component (quadruples of float)
eSIM_TET_INDICES = 6, //!< The simulation mesh tetrahedron indices (quadruples of int32)
eSIM_VELOCITY_INV_MASS = 7, //!< The simulation mesh vertex velocities and their inverted mass in the 4th component (quadruples of float)
eSIM_POSITION_INV_MASS = 8, //!< The simulation mesh vertex positions and their inverted mass in the 4th component (quadruples of float)
eSIM_KINEMATIC_TARGET = 9 //!< The simulation mesh kinematic target positions
};
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};
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#if !PX_DOXYGEN
}
#endif
#endif