74 lines
3.5 KiB
C
74 lines
3.5 KiB
C
|
// Redistribution and use in source and binary forms, with or without
|
||
|
// modification, are permitted provided that the following conditions
|
||
|
// are met:
|
||
|
// * Redistributions of source code must retain the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer.
|
||
|
// * Redistributions in binary form must reproduce the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer in the
|
||
|
// documentation and/or other materials provided with the distribution.
|
||
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||
|
// contributors may be used to endorse or promote products derived
|
||
|
// from this software without specific prior written permission.
|
||
|
//
|
||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
//
|
||
|
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
|
||
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||
|
|
||
|
#ifndef PX_REMESHING_EXT_H
|
||
|
#define PX_REMESHING_EXT_H
|
||
|
/** \addtogroup extensions
|
||
|
@{
|
||
|
*/
|
||
|
|
||
|
#include "foundation/PxVec3.h"
|
||
|
#include "foundation/PxArray.h"
|
||
|
|
||
|
#if !PX_DOXYGEN
|
||
|
namespace physx
|
||
|
{
|
||
|
#endif
|
||
|
|
||
|
/**
|
||
|
\brief Provides methods to adjust the tessellation of meshes
|
||
|
*/
|
||
|
class PxRemeshingExt
|
||
|
{
|
||
|
public:
|
||
|
/**
|
||
|
\brief Processes a triangle mesh and makes sure that no triangle edge is longer than the maximal edge length specified
|
||
|
|
||
|
To shorten edges that are too long, additional points get inserted at their center leading to a subdivision of the input mesh.
|
||
|
This process is executed repeatedly until the maximum edge length criterion is satisfied
|
||
|
|
||
|
\param[in,out] triangles The triangles of the mesh where a maximum edge length should be enforced. They will be modified in place during the process.
|
||
|
\param[in,out] points The vertices of the mesh where a maximum edge length should be enforced. They will be modified in place during the process.
|
||
|
\param[in] maxEdgeLength The maximum edge length allowed after processing the input
|
||
|
\param[in] maxIterations The maximum number of subdivision iterations
|
||
|
\param[out] triangleMap An optional map that provides the index of the original triangle for every triangle after the subdivision
|
||
|
\param[in] triangleCountThreshold Optional limit to the number of triangles. Not guaranteed to match exactly, the algorithm will just stop as soon as possible after reaching the limit.
|
||
|
|
||
|
\return True if any remeshing was applied
|
||
|
*/
|
||
|
static bool limitMaxEdgeLength(PxArray<PxU32>& triangles, PxArray<PxVec3>& points, PxReal maxEdgeLength,
|
||
|
PxU32 maxIterations = 100, PxArray<PxU32>* triangleMap = NULL, PxU32 triangleCountThreshold = 0xFFFFFFFF);
|
||
|
};
|
||
|
|
||
|
#if !PX_DOXYGEN
|
||
|
} // namespace physx
|
||
|
#endif
|
||
|
|
||
|
/** @} */
|
||
|
#endif
|