physxCAPI/physxCDLL/include/foundation/PxAllocator.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_ALLOCATOR_H
#define PX_ALLOCATOR_H
#include "foundation/PxAllocatorCallback.h"
#include "foundation/PxAssert.h"
#include "foundation/PxFoundation.h"
#include "foundation/Px.h"
#if PX_VC
#pragma warning(push)
#pragma warning(disable : 4577)
#endif
#if PX_WINDOWS_FAMILY
#include <exception>
#if(_MSC_VER >= 1923)
#include <typeinfo>
#else
#include <typeinfo.h>
#endif
#endif
#if(PX_APPLE_FAMILY)
#include <typeinfo>
#endif
#include <new>
#if PX_VC
#pragma warning(pop)
#endif
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// PT: the rules are simple:
// - PX_ALLOC/PX_ALLOCATE/PX_FREE is similar to malloc/free. Use that for POD/anything that doesn't need ctor/dtor.
// - PX_NEW/PX_DELETE is similar to new/delete. Use that for anything that needs a ctor/dtor.
// - Everything goes through the user allocator.
// - Inherit from PxUserAllocated to PX_NEW something. Do it even on small classes, it's free.
// - You cannot PX_NEW a POD. Use PX_ALLOC.
#define PX_ALLOC(n, name) physx::PxAllocator().allocate(n, __FILE__, __LINE__)
// PT: use this one to reduce the amount of visible reinterpret_cast
#define PX_ALLOCATE(type, count, name) reinterpret_cast<type*>(PX_ALLOC(count*sizeof(type), name))
#define PX_FREE(x) \
if(x) \
{ \
physx::PxAllocator().deallocate(x); \
x = NULL; \
}
#define PX_FREE_THIS physx::PxAllocator().deallocate(this)
#define PX_NEW(T) new (physx::PxReflectionAllocator<T>(), __FILE__, __LINE__) T
#define PX_PLACEMENT_NEW(p, T) new (p) T
#define PX_DELETE_THIS delete this
#define PX_DELETE(x) if(x) { delete x; x = NULL; }
#define PX_DELETE_ARRAY(x) if(x) { delete []x; x = NULL; }
#define PX_RELEASE(x) if(x) { x->release(); x = NULL; }
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
Allocator used to access the global PxAllocatorCallback instance without providing additional information.
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*/
class PxAllocator
{
public:
PX_FORCE_INLINE PxAllocator(const char* = NULL){}
PX_FORCE_INLINE void* allocate(size_t size, const char* file, int line)
{
return size ? PxGetBroadcastAllocator()->allocate(size, "", file, line) : NULL;
}
PX_FORCE_INLINE void deallocate(void* ptr)
{
if(ptr)
PxGetBroadcastAllocator()->deallocate(ptr);
}
};
/*
* Bootstrap allocator using malloc/free.
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* Don't use unless your objects get allocated before foundation is initialized.
*/
class PxRawAllocator
{
public:
PxRawAllocator(const char* = 0) {}
PX_FORCE_INLINE void* allocate(size_t size, const char*, int)
{
// malloc returns valid pointer for size==0, no need to check
return ::malloc(size);
}
PX_FORCE_INLINE void deallocate(void* ptr)
{
// free(0) is guaranteed to have no side effect, no need to check
::free(ptr);
}
};
/*
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\brief Virtual allocator callback used to provide run-time defined allocators to foundation types like Array or Bitmap.
This is used by VirtualAllocator
*/
class PxVirtualAllocatorCallback
{
public:
PxVirtualAllocatorCallback() {}
virtual ~PxVirtualAllocatorCallback() {}
virtual void* allocate(const size_t size, const int group, const char* file, const int line) = 0;
virtual void deallocate(void* ptr) = 0;
};
/*
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\brief Virtual allocator to be used by foundation types to provide run-time defined allocators.
Due to the fact that Array extends its allocator, rather than contains a reference/pointer to it, the VirtualAllocator
must
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be a concrete type containing a pointer to a virtual callback. The callback may not be available at instantiation time,
therefore
methods are provided to set the callback later.
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*/
class PxVirtualAllocator
{
public:
PxVirtualAllocator(PxVirtualAllocatorCallback* callback = NULL, const int group = 0) : mCallback(callback), mGroup(group) {}
PX_FORCE_INLINE void* allocate(const size_t size, const char* file, const int line)
{
PX_ASSERT(mCallback);
if (size)
return mCallback->allocate(size, mGroup, file, line);
return NULL;
}
PX_FORCE_INLINE void deallocate(void* ptr)
{
PX_ASSERT(mCallback);
if (ptr)
mCallback->deallocate(ptr);
}
private:
PxVirtualAllocatorCallback* mCallback;
const int mGroup;
PxVirtualAllocator& operator=(const PxVirtualAllocator&);
};
/**
Allocator used to access the global PxAllocatorCallback instance using a static name derived from T.
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*/
template <typename T>
class PxReflectionAllocator
{
static const char* getName()
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{
if (!PxGetFoundation().getReportAllocationNames())
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return "<allocation names disabled>";
#if PX_GCC_FAMILY
return __PRETTY_FUNCTION__;
#else
// name() calls malloc(), raw_name() wouldn't
return typeid(T).name();
#endif
}
public:
PxReflectionAllocator(const PxEMPTY) {}
PxReflectionAllocator(const char* = 0) {}
inline PxReflectionAllocator(const PxReflectionAllocator&) {}
PX_FORCE_INLINE void* allocate(size_t size, const char* filename, int line)
{
return size ? PxGetBroadcastAllocator()->allocate(size, getName(), filename, line) : NULL;
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}
PX_FORCE_INLINE void deallocate(void* ptr)
{
if (ptr)
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PxGetBroadcastAllocator()->deallocate(ptr);
}
};
template <typename T>
struct PxAllocatorTraits
{
typedef PxReflectionAllocator<T> Type;
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif