physxCAPI/physxCDLL/include/vehicle2/physxConstraints/PxVehiclePhysXConstraintComponents.h

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2023-08-11 10:55:58 +08:00
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
/** \addtogroup vehicle2
@{
*/
#include "vehicle2/PxVehicleParams.h"
#include "vehicle2/PxVehicleComponent.h"
#include "vehicle2/roadGeometry/PxVehicleRoadGeometryState.h"
#include "vehicle2/suspension/PxVehicleSuspensionParams.h"
#include "vehicle2/suspension/PxVehicleSuspensionStates.h"
#include "PxVehiclePhysXConstraintFunctions.h"
#include "PxVehiclePhysXConstraintHelpers.h"
#include "PxVehiclePhysXConstraintStates.h"
#include "PxVehiclePhysXConstraintParams.h"
#include "common/PxProfileZone.h"
#if !PX_DOXYGEN
namespace physx
{
namespace vehicle2
{
#endif
class PxVehiclePhysXConstraintComponent : public PxVehicleComponent
{
public:
PxVehiclePhysXConstraintComponent() : PxVehicleComponent() {}
virtual ~PxVehiclePhysXConstraintComponent() {}
virtual void getDataForPhysXConstraintComponent(
const PxVehicleAxleDescription*& axleDescription,
const PxVehicleRigidBodyState*& rigidBodyState,
PxVehicleArrayData<const PxVehicleSuspensionParams>& suspensionParams,
PxVehicleArrayData<const PxVehiclePhysXSuspensionLimitConstraintParams>& suspensionLimitParams,
PxVehicleArrayData<const PxVehicleSuspensionState>& suspensionStates,
PxVehicleArrayData<const PxVehicleSuspensionComplianceState>& suspensionComplianceStates,
PxVehicleArrayData<const PxVehicleRoadGeometryState>& wheelRoadGeomStates,
PxVehicleArrayData<const PxVehicleTireDirectionState>& tireDirectionStates,
PxVehicleArrayData<const PxVehicleTireStickyState>& tireStickyStates,
PxVehiclePhysXConstraints*& constraints) = 0;
virtual bool update(const PxReal dt, const PxVehicleSimulationContext& context)
{
PX_UNUSED(dt);
PX_UNUSED(context);
PX_PROFILE_ZONE("PxVehiclePhysXConstraintComponent::update", 0);
const PxVehicleAxleDescription* axleDescription;
const PxVehicleRigidBodyState* rigidBodyState;
PxVehicleArrayData<const PxVehicleSuspensionParams> suspensionParams;
PxVehicleArrayData<const PxVehiclePhysXSuspensionLimitConstraintParams> suspensionLimitParams;
PxVehicleArrayData<const PxVehicleSuspensionState> suspensionStates;
PxVehicleArrayData<const PxVehicleSuspensionComplianceState> suspensionComplianceStates;
PxVehicleArrayData<const PxVehicleRoadGeometryState> wheelRoadGeomStates;
PxVehicleArrayData<const PxVehicleTireDirectionState> tireDirectionStates;
PxVehicleArrayData<const PxVehicleTireStickyState> tireStickyStates;
PxVehiclePhysXConstraints* constraints;
getDataForPhysXConstraintComponent(axleDescription, rigidBodyState,
suspensionParams, suspensionLimitParams, suspensionStates, suspensionComplianceStates,
wheelRoadGeomStates, tireDirectionStates, tireStickyStates,
constraints);
PxVehicleConstraintsDirtyStateUpdate(*constraints);
for (PxU32 i = 0; i < axleDescription->nbWheels; i++)
{
const PxU32 wheelId = axleDescription->wheelIdsInAxleOrder[i];
PxVehiclePhysXConstraintStatesUpdate(
suspensionParams[wheelId], suspensionLimitParams[wheelId],
suspensionStates[wheelId], suspensionComplianceStates[wheelId],
wheelRoadGeomStates[wheelId].plane.n,
context.tireStickyParams.stickyParams[PxVehicleTireDirectionModes::eLONGITUDINAL].damping,
context.tireStickyParams.stickyParams[PxVehicleTireDirectionModes::eLATERAL].damping,
tireDirectionStates[wheelId], tireStickyStates[wheelId],
*rigidBodyState,
constraints->constraintStates[wheelId]);
}
return true;
}
};
#if !PX_DOXYGEN
} // namespace vehicle2
} // namespace physx
#endif
/** @} */