physxCAPI/physxCDLL/include/vehicle2/rigidBody/PxVehicleRigidBodyStates.h

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2023-08-11 10:55:58 +08:00
// Redistribution and use in source and binary forms, with or without
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// * Redistributions in binary form must reproduce the above copyright
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// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
/** \addtogroup vehicle2
@{
*/
#include "foundation/PxTransform.h"
#include "foundation/PxVec3.h"
#include "vehicle2/PxVehicleParams.h"
#if !PX_DOXYGEN
namespace physx
{
namespace vehicle2
{
#endif
struct PxVehicleRigidBodyState
{
PxTransform pose; //!< the body's pose (in world space)
PxVec3 linearVelocity; //!< the body's linear velocity (in world space)
PxVec3 angularVelocity; //!< the body's angular velocity (in world space)
PxVec3 previousLinearVelocity; //!< the previous linear velocity of the body (in world space)
PxVec3 previousAngularVelocity; //!< the previous angular velocity of the body (in world space)
PxVec3 externalForce; //!< external force (in world space) affecting the rigid body (usually excluding gravitational force)
PxVec3 externalTorque; //!< external torque (in world space) affecting the rigid body
PX_FORCE_INLINE void setToDefault()
{
pose = PxTransform(PxIdentity);
linearVelocity = PxVec3(PxZero);
angularVelocity = PxVec3(PxZero);
externalForce = PxVec3(PxZero);
externalTorque = PxVec3(PxZero);
}
/**
\brief Compute the vertical speed of the rigid body transformed to the world frame.
\param[in] frame describes the axes of the vehicle
*/
PX_FORCE_INLINE PxReal getVerticalSpeed(const PxVehicleFrame& frame) const
{
return linearVelocity.dot(pose.q.rotate(frame.getVrtAxis()));
}
/**
\param[in] frame describes the axes of the vehicle
\brief Compute the lateral speed of the rigid body transformed to the world frame.
*/
PX_FORCE_INLINE PxReal getLateralSpeed(const PxVehicleFrame& frame) const
{
return linearVelocity.dot(pose.q.rotate(frame.getLatAxis()));
}
/**
\brief Compute the longitudinal speed of the rigid body transformed to the world frame.
\param[in] frame describes the axes of the vehicle
*/
PX_FORCE_INLINE PxReal getLongitudinalSpeed(const PxVehicleFrame& frame) const
{
return linearVelocity.dot(pose.q.rotate(frame.getLngAxis()));
}
};
#if !PX_DOXYGEN
} // namespace vehicle2
} // namespace physx
#endif
/** @} */