155 lines
8.0 KiB
C
155 lines
8.0 KiB
C
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#pragma once
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/** \addtogroup vehicle2
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@{
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*/
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#include "foundation/PxTransform.h"
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#include "vehicle2/wheel/PxVehicleWheelParams.h"
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#include "vehicle2/wheel/PxVehicleWheelHelpers.h"
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#include "PxVehicleSuspensionParams.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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namespace vehicle2
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{
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#endif
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/**
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\brief Compute suspension travel direction in the world frame.
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\param[in] suspensionParams is a description of the suspension frame.
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\param[in] rigidBodyPose is the current pose of the vehicle's rigid body.
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\return The return value is the suspension travel direction in the world frame.
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\note The suspension travel direction is used to perform queries against the road geometry.
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*/
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PX_FORCE_INLINE PxVec3 PxVehicleComputeSuspensionDirection(const PxVehicleSuspensionParams& suspensionParams, const PxTransform& rigidBodyPose)
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{
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const PxVec3 suspDir = rigidBodyPose.rotate(suspensionParams.suspensionTravelDir);
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return suspDir;
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}
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/**
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\brief Compute the start pose of a suspension query.
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\param[in] frame is a description of the longitudinal, lateral and vertical axes.
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\param[in] suspensionParams is a description of the suspension frame.
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\param[in] steerAngle is the yaw angle of the wheel in radians.
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\param[in] rigidBodyPose is the pose of the rigid body in the world frame.
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*/
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PX_FORCE_INLINE PxTransform PxVehicleComputeWheelPoseForSuspensionQuery(const PxVehicleFrame& frame, const PxVehicleSuspensionParams& suspensionParams,
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const PxReal steerAngle, const PxTransform& rigidBodyPose)
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{
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//Compute the wheel pose with zero travel from attachment point, zero compliance,
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//zero wheel pitch (ignore due to radial symmetry).
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//Zero travel from attachment point (we want the wheel pose at the top of the suspension, i.e., at max compression)
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PxVehicleSuspensionState suspState;
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suspState.setToDefault();
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//Compute the wheel pose.
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const PxTransform wheelPose = PxVehicleComputeWheelPose(frame, suspensionParams, suspState, 0.0f, 0.0f, steerAngle, rigidBodyPose,
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0.0f);
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return wheelPose;
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}
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/**
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\brief Compute the start point, direction and length of a suspension scene raycast.
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\param[in] frame is a description of the longitudinal, lateral and vertical axes.
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\param[in] wheelParams describes the radius and halfwidth of the wheel.
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\param[in] suspensionParams describes the suspension frame and the maximum suspension travel.
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\param[in] steerAngle is the yaw angle of the wheel in radians.
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\param[in] rigidBodyPose is the pose of the rigid body in the world frame.
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\param[out] start is the starting point of the raycast in the world frame.
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\param[out] dir is the direction of the raycast in the world frame.
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\param[out] dist is the length of the raycast.
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\note start, dir and dist together describe a raycast that begins at the top of wheel at maximum compression
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and ends at the bottom of wheel at maximum droop.
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*/
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PX_FORCE_INLINE void PxVehicleComputeSuspensionRaycast
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(const PxVehicleFrame& frame, const PxVehicleWheelParams& wheelParams, const PxVehicleSuspensionParams& suspensionParams,
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const PxF32 steerAngle, const PxTransform& rigidBodyPose,
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PxVec3& start, PxVec3& dir, PxReal& dist)
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{
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const PxTransform wheelPose = PxVehicleComputeWheelPoseForSuspensionQuery(frame, suspensionParams, steerAngle, rigidBodyPose);
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//Raycast from top of wheel at max compression to bottom of wheel at max droop.
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dir = PxVehicleComputeSuspensionDirection(suspensionParams, rigidBodyPose);
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start = wheelPose.p - dir * wheelParams.radius;
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dist = suspensionParams.suspensionTravelDist + 2.0f*wheelParams.radius;
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}
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/**
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\brief Compute the start pose, direction and length of a suspension scene sweep.
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\param[in] frame is a description of the longitudinal, lateral and vertical axes.
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\param[in] suspensionParams describes the suspension frame and the maximum suspension travel.
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\param[in] steerAngle is the yaw angle of the wheel in radians.
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\param[in] rigidBodyPose is the pose of the rigid body in the world frame.
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\param[out] start is the start pose of the sweep in the world frame.
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\param[out] dir is the direction of the sweep in the world frame.
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\param[out] dist is the length of the sweep.
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\note start, dir and dist together describe a sweep that begins with the wheel placed at maximum
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compression and ends at the maximum droop pose.
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*/
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PX_FORCE_INLINE void PxVehicleComputeSuspensionSweep
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(const PxVehicleFrame& frame, const PxVehicleSuspensionParams& suspensionParams,
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const PxReal steerAngle, const PxTransform& rigidBodyPose,
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PxTransform& start, PxVec3& dir, PxReal& dist)
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{
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start = PxVehicleComputeWheelPoseForSuspensionQuery(frame, suspensionParams, steerAngle, rigidBodyPose);
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dir = PxVehicleComputeSuspensionDirection(suspensionParams, rigidBodyPose);
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dist = suspensionParams.suspensionTravelDist;
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}
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/**
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\brief Compute the sprung masses of the suspension springs given (i) the number of sprung masses,
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(ii) coordinates of the sprung masses in the rigid body frame, (iii) the center of mass offset of the rigid body, (iv) the
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total mass of the rigid body, and (v) the direction of gravity
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\param[in] nbSprungMasses is the number of sprung masses of the vehicle. This value corresponds to the number of wheels on the vehicle.
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\param[in] sprungMassCoordinates are the coordinates of the sprung masses in the rigid body frame. The array sprungMassCoordinates must be of
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length nbSprungMasses or greater.
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\param[in] totalMass is the total mass of all the sprung masses.
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\param[in] gravityDirection describes the direction of gravitational acceleration.
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\param[out] sprungMasses are the masses to set in the associated suspension data with PxVehicleSuspensionData::mSprungMass. The sprungMasses array must be of length
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nbSprungMasses or greater. Each element in the sprungMasses array corresponds to the suspension located at the same array element in sprungMassCoordinates.
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The center of mass of the masses in sprungMasses with the coordinates in sprungMassCoordinates satisfy the specified centerOfMass.
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\return True if the sprung masses were successfully computed, false if the sprung masses were not successfully computed.
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*/
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bool PxVehicleComputeSprungMasses(const PxU32 nbSprungMasses, const PxVec3* sprungMassCoordinates, const PxReal totalMass, const PxVehicleAxes::Enum gravityDirection, PxReal* sprungMasses);
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#if !PX_DOXYGEN
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} // namespace vehicle2
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} // namespace physx
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#endif
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/** @} */
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