153 lines
4.5 KiB
C
153 lines
4.5 KiB
C
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_PARTICLE_MATERIAL_H
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#define PX_PARTICLE_MATERIAL_H
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/** \addtogroup physics
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@{
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*/
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#include "foundation/PxSimpleTypes.h"
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#include "PxBaseMaterial.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief Material class to represent a set of particle material properties.
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@see #PxPhysics.createPBDMaterial, #PxPhysics.createFLIPMaterial, #PxPhysics.createMPMMaterial
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*/
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class PxParticleMaterial : public PxBaseMaterial
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{
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public:
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/**
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\brief Sets friction
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\param[in] friction Friction. <b>Range:</b> [0, PX_MAX_F32)
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@see #getFriction()
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*/
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virtual void setFriction(PxReal friction) = 0;
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/**
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\brief Retrieves the friction value.
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\return The friction value.
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@see #setFriction()
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*/
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virtual PxReal getFriction() const = 0;
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/**
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\brief Sets velocity damping term
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\param[in] damping Velocity damping term. <b>Range:</b> [0, PX_MAX_F32)
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@see #getDamping
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*/
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virtual void setDamping(PxReal damping) = 0;
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/**
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\brief Retrieves the velocity damping term
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\return The velocity damping term.
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@see #setDamping()
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*/
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virtual PxReal getDamping() const = 0;
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/**
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\brief Sets adhesion term
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\param[in] adhesion adhesion coefficient. <b>Range:</b> [0, PX_MAX_F32)
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@see #getAdhesion
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*/
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virtual void setAdhesion(PxReal adhesion) = 0;
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/**
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\brief Retrieves the adhesion term
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\return The adhesion term.
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@see #setAdhesion()
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*/
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virtual PxReal getAdhesion() const = 0;
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/**
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\brief Sets gravity scale term
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\param[in] scale gravity scale coefficient. <b>Range:</b> (-PX_MAX_F32, PX_MAX_F32)
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@see #getAdhesion
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*/
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virtual void setGravityScale(PxReal scale) = 0;
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/**
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\brief Retrieves the gravity scale term
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\return The gravity scale term.
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@see #setAdhesion()
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*/
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virtual PxReal getGravityScale() const = 0;
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/**
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\brief Sets material adhesion radius scale. This is multiplied by the particle rest offset to compute the fall-off distance
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at which point adhesion ceases to operate.
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\param[in] scale Material adhesion radius scale. <b>Range:</b> [0, PX_MAX_F32)
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@see #getAdhesionRadiusScale
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*/
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virtual void setAdhesionRadiusScale(PxReal scale) = 0;
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/**
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\brief Retrieves the adhesion radius scale.
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\return The adhesion radius scale.
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@see #setAdhesionRadiusScale()
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*/
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virtual PxReal getAdhesionRadiusScale() const = 0;
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protected:
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PX_INLINE PxParticleMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxBaseMaterial(concreteType, baseFlags) {}
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PX_INLINE PxParticleMaterial(PxBaseFlags baseFlags) : PxBaseMaterial(baseFlags) {}
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virtual ~PxParticleMaterial() {}
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virtual bool isKindOf(const char* name) const { return !::strcmp("PxParticleMaterial", name) || PxBaseMaterial::isKindOf(name); }
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};
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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