physxCAPI/physxCDLL/include/characterkinematic/PxExtended.h

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2023-08-11 10:55:58 +08:00
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_EXTENDED_H
#define PX_EXTENDED_H
/** \addtogroup character
@{
*/
// This needs to be included in Foundation just for the debug renderer
#include "PxPhysXConfig.h"
#include "foundation/PxTransform.h"
#include "foundation/PxAssert.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
// This has to be done here since it also changes the top-level "Px" and "Np" APIs
#define PX_BIG_WORLDS
#ifdef PX_BIG_WORLDS
typedef PxVec3d PxExtendedVec3;
typedef double PxExtended;
#define PX_MAX_EXTENDED PX_MAX_F64
PX_FORCE_INLINE PxVec3 toVec3(const PxExtendedVec3& v)
{
return PxVec3(float(v.x), float(v.y), float(v.z));
}
// Computes the single-precision difference between two extended-precision points
PX_INLINE PxVec3 diff(const PxExtendedVec3& p1, const PxExtendedVec3& p0)
{
return PxVec3(float(p1.x - p0.x), float(p1.y - p0.y), float(p1.z - p0.z));
}
#else
typedef PxVec3 PxExtendedVec3;
typedef float PxExtended;
#define PX_MAX_EXTENDED PX_MAX_F32
PX_FORCE_INLINE PxVec3 toVec3(const PxExtendedVec3& v)
{
return v;
}
// Computes the single-precision difference between two extended-precision points
PX_INLINE PxVec3 diff(const PxExtendedVec3& p1, const PxExtendedVec3& p0)
{
return p1 - p0;
}
#endif
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif