255 lines
15 KiB
C
255 lines
15 KiB
C
|
// Redistribution and use in source and binary forms, with or without
|
||
|
// modification, are permitted provided that the following conditions
|
||
|
// are met:
|
||
|
// * Redistributions of source code must retain the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer.
|
||
|
// * Redistributions in binary form must reproduce the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer in the
|
||
|
// documentation and/or other materials provided with the distribution.
|
||
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||
|
// contributors may be used to endorse or promote products derived
|
||
|
// from this software without specific prior written permission.
|
||
|
//
|
||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
//
|
||
|
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
|
||
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||
|
|
||
|
#ifndef PX_SOFT_BODY_EXT_H
|
||
|
#define PX_SOFT_BODY_EXT_H
|
||
|
/** \addtogroup extensions
|
||
|
@{
|
||
|
*/
|
||
|
|
||
|
#include "foundation/PxTransform.h"
|
||
|
#include "foundation/PxUserAllocated.h"
|
||
|
#include "PxSoftBody.h"
|
||
|
#include "PxSoftBodyFlag.h"
|
||
|
#include "cudamanager/PxCudaContextManager.h"
|
||
|
#include "cudamanager/PxCudaTypes.h"
|
||
|
|
||
|
#if !PX_DOXYGEN
|
||
|
namespace physx
|
||
|
{
|
||
|
#endif
|
||
|
|
||
|
struct PxCookingParams;
|
||
|
class PxSimpleTriangleMesh;
|
||
|
class PxInsertionCallback;
|
||
|
class PxSoftBodyMesh;
|
||
|
|
||
|
/**
|
||
|
\brief Utility functions for use with PxSoftBody and subclasses
|
||
|
*/
|
||
|
class PxSoftBodyExt
|
||
|
{
|
||
|
public:
|
||
|
/**
|
||
|
\brief Computes the SoftBody's vertex masses from the provided density and the volume of the tetrahedra
|
||
|
|
||
|
The buffers affected by this operation can be obtained from the SoftBody using the methods getSimPositionInvMassBufferD() and getSimVelocityBufferD()
|
||
|
|
||
|
The inverse mass is stored in the 4th component (the first three components are x, y, z coordinates) of the simulation mesh's position buffer.
|
||
|
|
||
|
\param[in] softBody The soft body which will get its mass updated
|
||
|
\param[in] density The density to used to calculate the mass from the body's volume
|
||
|
\param[in] maxInvMassRatio Maximum allowed ratio defined as max(vertexMasses) / min(vertexMasses) where vertexMasses is a list of float values with a mass for every vertex in the simulation mesh
|
||
|
\param[in] simPositionsPinned A pointer to a pinned host memory buffer containing positions and inverse masses for each vertex of the simulation mesh.
|
||
|
|
||
|
@see PxSoftBody PxSoftBody::getSimPositionInvMassBufferD()
|
||
|
*/
|
||
|
static void updateMass(PxSoftBody& softBody, const PxReal density, const PxReal maxInvMassRatio, PxVec4* simPositionsPinned);
|
||
|
|
||
|
/**
|
||
|
\brief Computes the SoftBody's vertex masses such that the sum of all masses is equal to the provided mass
|
||
|
|
||
|
The buffers affected by this operation can be obtained from the SoftBody using the methods getSimPositionInvMassBufferD()) and getSimVelocityBufferD()
|
||
|
|
||
|
The inverse mass is stored in the 4th component (the first three components are x, y, z coordinates) of the simulation mesh's position buffer.
|
||
|
|
||
|
\param[in] softBody The soft body which will get its mass updated
|
||
|
\param[in] mass The SoftBody's mass
|
||
|
\param[in] maxInvMassRatio Maximum allowed ratio defined as max(vertexMasses) / min(vertexMasses) where vertexMasses is a list of float values with a mass for every vertex in the simulation mesh
|
||
|
\param[in] simPositionsPinned A pointer to a pinned host memory buffer containing positions and inverse masses for each vertex of the simulation mesh.
|
||
|
|
||
|
@see PxSoftBody PxSoftBody::getSimPositionInvMassBufferD()
|
||
|
*/
|
||
|
static void setMass(PxSoftBody& softBody, const PxReal mass, const PxReal maxInvMassRatio, PxVec4* simPositionsPinned);
|
||
|
|
||
|
/**
|
||
|
\brief Transforms a SoftBody
|
||
|
|
||
|
The buffers affected by this operation can be obtained from the SoftBody using the methods getSimPositionInvMassBufferD() and getSimVelocityBufferD()
|
||
|
|
||
|
Applies a transformation to the simulation mesh's positions an velocities. Velocities only get rotated and scaled (translation is not applicable to direction vectors).
|
||
|
It does not modify the body's mass.
|
||
|
If the method is called multiple times, the transformation will compound with the ones previously applied.
|
||
|
|
||
|
\param[in] softBody The soft body which is transformed
|
||
|
\param[in] transform The transform to apply
|
||
|
\param[in] scale A scaling factor
|
||
|
\param[in] simPositionsPinned A pointer to a pinned host memory buffer containing positions and inverse masses for each vertex of the simulation mesh.
|
||
|
\param[in] simVelocitiesPinned A pointer to a pinned host memory buffer containing velocities for each vertex of the simulation mesh.
|
||
|
\param[in] collPositionsPinned A pointer to a pinned host memory buffer containing positions and inverse masses for each vertex of the collision mesh.
|
||
|
\param[in] restPositionsPinned A pointer to a pinned host memory buffer containing rest positions of the collision mesh.
|
||
|
|
||
|
@see PxSoftBody
|
||
|
*/
|
||
|
static void transform(PxSoftBody& softBody, const PxTransform& transform, const PxReal scale, PxVec4* simPositionsPinned, PxVec4* simVelocitiesPinned, PxVec4* collPositionsPinned, PxVec4* restPositionsPinned);
|
||
|
|
||
|
/**
|
||
|
\brief Updates the collision mesh's vertex positions to match the simulation mesh's transformation and scale.
|
||
|
|
||
|
The buffer affected by this operation can be obtained from the SoftBody using the method getPositionInvMassBufferD()
|
||
|
|
||
|
\param[in] softBody The soft body which will get its collision mesh vertices updated
|
||
|
\param[in] simPositionsPinned A pointer to a pinned host memory buffer containing positions and inverse masses for each vertex of the simulation mesh.
|
||
|
\param[in] collPositionsPinned A pointer to a pinned host memory buffer containing positions and inverse masses for each vertex of the collision mesh.
|
||
|
|
||
|
@see PxSoftBody
|
||
|
*/
|
||
|
static void updateEmbeddedCollisionMesh(PxSoftBody& softBody, PxVec4* simPositionsPinned, PxVec4* collPositionsPinned);
|
||
|
|
||
|
/**
|
||
|
\brief Uploads prepared SoftBody data to the GPU. It ensures that the embedded collision mesh matches the simulation mesh's transformation and scale.
|
||
|
|
||
|
\param[in] softBody The soft body which will perform the data upload
|
||
|
\param[in] flags Specifies which buffers the data transfer should include
|
||
|
\param[in] simPositionsPinned A pointer to a pinned host memory buffer containing positions and inverse masses for each vertex of the simulation mesh.
|
||
|
\param[in] simVelocitiesPinned A pointer to a pinned host memory buffer containing velocities for each vertex of the simulation mesh.
|
||
|
\param[in] collPositionsPinned A pointer to a pinned host memory buffer containing positions and inverse masses for each vertex of the collision mesh.
|
||
|
\param[in] restPositionsPinned A pointer to a pinned host memory buffer containing rest positions of the collision mesh.
|
||
|
\param[in] stream A cuda stream to perform the copies.
|
||
|
|
||
|
@see PxSoftBody
|
||
|
@deprecated Use copyToDevice() instead.
|
||
|
*/
|
||
|
PX_DEPRECATED static void commit(PxSoftBody& softBody, PxSoftBodyDataFlags flags, PxVec4* simPositionsPinned, PxVec4* simVelocitiesPinned, PxVec4* collPositionsPinned, PxVec4* restPositionsPinned, CUstream stream = CUstream(0));
|
||
|
|
||
|
/**
|
||
|
\brief Uploads prepared SoftBody data to the GPU. It ensures that the embedded collision mesh matches the simulation mesh's transformation and scale.
|
||
|
|
||
|
\param[in] softBody The soft body which will perform the data upload
|
||
|
\param[in] flags Specifies which buffers the data transfer should include
|
||
|
\param[in] simPositionsPinned A pointer to a pinned host memory buffer containing positions and inverse masses for each vertex of the simulation mesh.
|
||
|
\param[in] simVelocitiesPinned A pointer to a pinned host memory buffer containing velocities for each vertex of the simulation mesh.
|
||
|
\param[in] collPositionsPinned A pointer to a pinned host memory buffer containing positions and inverse masses for each vertex of the collision mesh.
|
||
|
\param[in] restPositionsPinned A pointer to a pinned host memory buffer containing rest positions of the collision mesh.
|
||
|
\param[in] stream A cuda stream to perform the copies.
|
||
|
|
||
|
@see PxSoftBody
|
||
|
*/
|
||
|
static void copyToDevice(PxSoftBody& softBody, PxSoftBodyDataFlags flags, PxVec4* simPositionsPinned, PxVec4* simVelocitiesPinned, PxVec4* collPositionsPinned, PxVec4* restPositionsPinned, CUstream stream = CUstream(0));
|
||
|
|
||
|
/**
|
||
|
\brief Creates a full SoftBody mesh matching the shape given as input. Uses a voxel mesh for FEM simulation and a surface-matching mesh for collision detection.
|
||
|
|
||
|
\param[in] params Cooking params instance required for mesh processing
|
||
|
\param[in] surfaceMesh Input triangle mesh that represents the surface of the SoftBody
|
||
|
\param[in] numVoxelsAlongLongestAABBAxis The number of voxels along the longest bounding box axis
|
||
|
\param[in] insertionCallback The insertion interface from PxPhysics
|
||
|
\param[in] validate If set to true the input triangle mesh will get analyzed to find possible deficiencies
|
||
|
\return SoftBody mesh if cooking was successful, NULL otherwise
|
||
|
@see PxSoftBodyMesh
|
||
|
*/
|
||
|
static PxSoftBodyMesh* createSoftBodyMesh(const PxCookingParams& params, const PxSimpleTriangleMesh& surfaceMesh, PxU32 numVoxelsAlongLongestAABBAxis, PxInsertionCallback& insertionCallback, const bool validate = true);
|
||
|
|
||
|
/**
|
||
|
\brief Creates a full SoftBody mesh matching the shape given as input. Uses the same surface-matching mesh for collision detection and FEM simulation.
|
||
|
|
||
|
\param[in] params Cooking params instance required for mesh processing
|
||
|
\param[in] surfaceMesh Input triangle mesh that represents the surface of the SoftBody
|
||
|
\param[in] insertionCallback The insertion interface from PxPhysics
|
||
|
\param[in] maxWeightRatioInTet Upper limit for the ratio of node weights that are adjacent to the same tetrahedron. The closer to one (while remaining larger than one), the more stable the simulation.
|
||
|
\param[in] validate If set to true the input triangle mesh will get analyzed to find possible deficiencies
|
||
|
\return SoftBody mesh if cooking was successful, NULL otherwise
|
||
|
@see PxSoftBodyMesh
|
||
|
*/
|
||
|
static PxSoftBodyMesh* createSoftBodyMeshNoVoxels(const PxCookingParams& params, const PxSimpleTriangleMesh& surfaceMesh, PxInsertionCallback& insertionCallback, PxReal maxWeightRatioInTet = 1.5f, const bool validate = true);
|
||
|
|
||
|
|
||
|
/**
|
||
|
\brief Creates a SoftBody instance from a SoftBody mesh
|
||
|
|
||
|
\param[in] softBodyMesh The SoftBody mesh
|
||
|
\param[in] transform The transform that defines initial position and orientation of the SoftBody
|
||
|
\param[in] material The material
|
||
|
\param[in] cudaContextManager A cuda context manager
|
||
|
\param[in] density The density used to compute the mass properties
|
||
|
\param[in] solverIterationCount The number of iterations the solver should apply during simulation
|
||
|
\param[in] femParams Additional parameters to specify e. g. damping
|
||
|
\param[in] scale The scaling of the SoftBody
|
||
|
\return SoftBody instance
|
||
|
@see PxSoftBodyMesh, PxSoftBody
|
||
|
*/
|
||
|
static PxSoftBody* createSoftBodyFromMesh(PxSoftBodyMesh* softBodyMesh, const PxTransform& transform,
|
||
|
const PxFEMSoftBodyMaterial& material, PxCudaContextManager& cudaContextManager, PxReal density = 100.0f, PxU32 solverIterationCount = 30,
|
||
|
const PxFEMParameters& femParams = PxFEMParameters(), PxReal scale = 1.0f);
|
||
|
|
||
|
|
||
|
/**
|
||
|
\brief Creates a SoftBody instance with a box shape
|
||
|
|
||
|
\param[in] transform The transform that defines initial position and orientation of the SoftBody
|
||
|
\param[in] boxDimensions The dimensions (side lengths) of the box shape
|
||
|
\param[in] material The material
|
||
|
\param[in] cudaContextManager A cuda context manager
|
||
|
\param[in] maxEdgeLength The maximal length of a triangle edge. Subdivision will get applied until the edge length criteria is matched. -1 means no subdivision is applied.
|
||
|
\param[in] density The density used to compute the mass properties
|
||
|
\param[in] solverIterationCount The number of iterations the solver should apply during simulation
|
||
|
\param[in] femParams Additional parameters to specify e. g. damping
|
||
|
\param[in] numVoxelsAlongLongestAABBAxis The number of voxels to use for the simulation mesh along the longest bounding box dimension
|
||
|
\param[in] scale The scaling of the SoftBody
|
||
|
\return SoftBody instance
|
||
|
@see PxSoftBodyMesh, PxSoftBody
|
||
|
*/
|
||
|
static PxSoftBody* createSoftBodyBox(const PxTransform& transform, const PxVec3& boxDimensions, const PxFEMSoftBodyMaterial& material,
|
||
|
PxCudaContextManager& cudaContextManager, PxReal maxEdgeLength = -1.0f, PxReal density = 100.0f, PxU32 solverIterationCount = 30,
|
||
|
const PxFEMParameters& femParams = PxFEMParameters(), PxU32 numVoxelsAlongLongestAABBAxis = 10, PxReal scale = 1.0f);
|
||
|
|
||
|
/**
|
||
|
\brief allocates and initializes pinned host memory buffers from an actor with shape.
|
||
|
|
||
|
\param[in] softBody A PxSoftBody that has a valid shape attached to it.
|
||
|
\param[in] cudaContextManager The PxCudaContextManager of the scene this soft body will be simulated in
|
||
|
\param[in] simPositionInvMassPinned A reference to a pointer for the return value of the simPositionInvMassPinned buffer, will be set by this function.
|
||
|
\param[in] simVelocityPinned A reference to a pointer for the return value of the simVelocityPinned buffer, will be set by this function.
|
||
|
\param[in] collPositionInvMassPinned A reference to a pointer for the return value of the collPositionInvMassPinned buffer, will be set by this function.
|
||
|
\param[in] restPositionPinned A reference to a pointer for the return value of the restPositionPinned buffer, will be set by this function.
|
||
|
|
||
|
@see PxSoftBody
|
||
|
*/
|
||
|
static void allocateAndInitializeHostMirror(PxSoftBody& softBody, PxCudaContextManager* cudaContextManager, PxVec4*& simPositionInvMassPinned, PxVec4*& simVelocityPinned, PxVec4*& collPositionInvMassPinned, PxVec4*& restPositionPinned);
|
||
|
|
||
|
/**
|
||
|
\brief Given a set of points and a set of tetrahedra, it finds the equilibrium state of the softbody. Every input point is either fixed or can move freely.
|
||
|
|
||
|
\param[in] verticesOriginal Mesh vertex positions in undeformed original state.
|
||
|
\param[in] verticesDeformed Mesh vertex positions in new deformed state. Only fixed vertices must have their final location, all other locations will get updated by the method.
|
||
|
\param[in] nbVertices The number of vertices.
|
||
|
\param[in] tetrahedra The tetrahedra.
|
||
|
\param[in] nbTetraheda The number of tetrahedra.
|
||
|
\param[in] vertexIsFixed Optional input that specifies which vertex is fixed and which one can move to relax the tension. If not provided, vertices from verticesOriginal which have a .w value of 0 will be considered fixed.
|
||
|
\param[in] numIterations The number of stress relaxation iterations to run.
|
||
|
*/
|
||
|
static void relaxSoftBodyMesh(const PxVec4* verticesOriginal, PxVec4* verticesDeformed, PxU32 nbVertices, const PxU32* tetrahedra, PxU32 nbTetraheda, const bool* vertexIsFixed = NULL, PxU32 numIterations = 200);
|
||
|
};
|
||
|
|
||
|
#if !PX_DOXYGEN
|
||
|
} // namespace physx
|
||
|
#endif
|
||
|
|
||
|
/** @} */
|
||
|
#endif
|