physxCAPI/physxCDLL/include/geometry/PxBVHBuildStrategy.h

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2023-08-11 10:55:58 +08:00
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_BVH_BUILD_STRATEGY_H
#define PX_BVH_BUILD_STRATEGY_H
/** \addtogroup geomutils
@{
*/
#include "common/PxPhysXCommonConfig.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief Desired build strategy for bounding-volume hierarchies
*/
struct PxBVHBuildStrategy
{
enum Enum
{
eFAST = 0, //!< Fast build strategy. Fast build speed, good runtime performance in most cases. Recommended for runtime cooking.
eDEFAULT = 1, //!< Default build strategy. Medium build speed, good runtime performance in all cases.
eSAH = 2, //!< SAH build strategy. Slower builds, slightly improved runtime performance in some cases.
eLAST
};
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif