111 lines
3.3 KiB
C
111 lines
3.3 KiB
C
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
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// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
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#ifndef PX_GEOMETRY_H
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#define PX_GEOMETRY_H
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/** \addtogroup geomutils
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@{
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*/
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#include "common/PxPhysXCommonConfig.h"
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#include "foundation/PxFlags.h"
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#include "foundation/PxMath.h"
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#if !PX_DOXYGEN
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namespace physx
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{
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#endif
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/**
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\brief A geometry type.
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Used to distinguish the type of a ::PxGeometry object.
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*/
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struct PxGeometryType
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{
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enum Enum
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{
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eSPHERE,
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ePLANE,
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eCAPSULE,
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eBOX,
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eCONVEXMESH,
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ePARTICLESYSTEM,
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eTETRAHEDRONMESH,
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eTRIANGLEMESH,
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eHEIGHTFIELD,
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eHAIRSYSTEM,
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eCUSTOM,
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eGEOMETRY_COUNT, //!< internal use only!
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eINVALID = -1 //!< internal use only!
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};
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};
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/**
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\brief A geometry object.
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A geometry object defines the characteristics of a spatial object, but without any information
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about its placement in the world.
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\note This is an abstract class. You cannot create instances directly. Create an instance of one of the derived classes instead.
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*/
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class PxGeometry
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{
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public:
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/**
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\brief Returns the type of the geometry.
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\return The type of the object.
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*/
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxGeometryType::Enum getType() const { return mType; }
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/**
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\brief Assignment operator
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*/
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PX_INLINE void operator=(const PxGeometry& that)
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{
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mType = that.mType;
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}
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protected:
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxGeometry(PxGeometryType::Enum type) : mType(type) {}
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PX_CUDA_CALLABLE PX_FORCE_INLINE PxGeometry(const PxGeometry& that) : mType(that.mType) {}
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PxGeometryType::Enum mType;
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public:
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float mTypePadding; // PT: padding bytes on x64, used internally
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};
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#if !PX_DOXYGEN
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} // namespace physx
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#endif
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/** @} */
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#endif
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