physxCAPI/physxCDLL/include/PxPBDMaterial.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PBD_MATERIAL_H
#define PX_PBD_MATERIAL_H
/** \addtogroup physics
@{
*/
#include "PxParticleMaterial.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxScene;
/**
\brief Material class to represent a set of PBD particle material properties.
@see #PxPhysics.createPBDMaterial
*/
class PxPBDMaterial : public PxParticleMaterial
{
public:
/**
\brief Sets viscosity
\param[in] viscosity Viscosity. <b>Range:</b> [0, PX_MAX_F32)
@see #getViscosity()
*/
virtual void setViscosity(PxReal viscosity) = 0;
/**
\brief Retrieves the viscosity value.
\return The viscosity value.
@see #setViscosity()
*/
virtual PxReal getViscosity() const = 0;
/**
\brief Sets material vorticity confinement coefficient
\param[in] vorticityConfinement Material vorticity confinement coefficient. <b>Range:</b> [0, PX_MAX_F32)
@see #getVorticityConfinement()
*/
virtual void setVorticityConfinement(PxReal vorticityConfinement) = 0;
/**
\brief Retrieves the vorticity confinement coefficient.
\return The vorticity confinement coefficient.
@see #setVorticityConfinement()
*/
virtual PxReal getVorticityConfinement() const = 0;
/**
\brief Sets material surface tension coefficient
\param[in] surfaceTension Material surface tension coefficient. <b>Range:</b> [0, PX_MAX_F32)
@see #getSurfaceTension()
*/
virtual void setSurfaceTension(PxReal surfaceTension) = 0;
/**
\brief Retrieves the surface tension coefficient.
\return The surface tension coefficient.
@see #setSurfaceTension()
*/
virtual PxReal getSurfaceTension() const = 0;
/**
\brief Sets material cohesion coefficient
\param[in] cohesion Material cohesion coefficient. <b>Range:</b> [0, PX_MAX_F32)
@see #getCohesion()
*/
virtual void setCohesion(PxReal cohesion) = 0;
/**
\brief Retrieves the cohesion coefficient.
\return The cohesion coefficient.
@see #setCohesion()
*/
virtual PxReal getCohesion() const = 0;
/**
\brief Sets material lift coefficient
\param[in] lift Material lift coefficient. <b>Range:</b> [0, PX_MAX_F32)
@see #getLift()
*/
virtual void setLift(PxReal lift) = 0;
/**
\brief Retrieves the lift coefficient.
\return The lift coefficient.
@see #setLift()
*/
virtual PxReal getLift() const = 0;
/**
\brief Sets material drag coefficient
\param[in] drag Material drag coefficient. <b>Range:</b> [0, PX_MAX_F32)
@see #getDrag()
*/
virtual void setDrag(PxReal drag) = 0;
/**
\brief Retrieves the drag coefficient.
\return The drag coefficient.
@see #setDrag()
*/
virtual PxReal getDrag() const = 0;
/**
\brief Sets the CFL coefficient.
\param[in] coefficient CFL coefficient. This coefficient scales the CFL term used to limit relative motion between fluid particles. <b>Range:</b> [1.f, PX_MAX_F32)
*/
virtual void setCFLCoefficient(PxReal coefficient) = 0;
/**
\brief Retrieves the CFL coefficient.
\return The CFL coefficient.
@see #setCFLCoefficient()
*/
virtual PxReal getCFLCoefficient() const = 0;
/**
\brief Sets material particle friction scale. This allows the application to scale up/down the frictional effect between particles independent of the friction
coefficient, which also defines frictional behavior between the particle and rigid bodies/soft bodies/cloth etc.
\param[in] scale particle friction scale. <b>Range:</b> [0, PX_MAX_F32)
@see #getParticleFrictionScale()
*/
virtual void setParticleFrictionScale(PxReal scale) = 0;
/**
\brief Retrieves the particle friction scale.
\return The particle friction scale.
@see #setParticleFrictionScale()
*/
virtual PxReal getParticleFrictionScale() const = 0;
/**
\brief Sets material particle adhesion scale value. This is the adhesive value between particles defined as a scaled multiple of the adhesion parameter.
\param[in] adhesion particle adhesion scale value. <b>Range:</b> [0, PX_MAX_F32)
@see #getParticleAdhesionScale()
*/
virtual void setParticleAdhesionScale(PxReal adhesion) = 0;
/**
\brief Retrieves the particle adhesion scale value.
\return The particle adhesion scale value.
@see #setParticleAdhesionScale()
*/
virtual PxReal getParticleAdhesionScale() const = 0;
virtual const char* getConcreteTypeName() const { return "PxPBDMaterial"; }
protected:
PX_INLINE PxPBDMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxParticleMaterial(concreteType, baseFlags) {}
PX_INLINE PxPBDMaterial(PxBaseFlags baseFlags) : PxParticleMaterial(baseFlags) {}
virtual ~PxPBDMaterial() {}
virtual bool isKindOf(const char* name) const { return !::strcmp("PxPBDMaterial", name) || PxParticleMaterial::isKindOf(name); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif