physxCAPI/physxCDLL/include/extensions/PxTetrahedronMeshExt.h

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// Redistribution and use in source and binary forms, with or without
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// contributors may be used to endorse or promote products derived
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//
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_TETRAHEDRON_MESH_EXT_H
#define PX_TETRAHEDRON_MESH_EXT_H
/** \addtogroup extensions
@{
*/
#include "foundation/PxVec3.h"
#include "foundation/PxArray.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxTetrahedronMesh;
/**
\brief utility functions for use with PxTetrahedronMesh and subclasses
*/
class PxTetrahedronMeshExt
{
public:
/** Returns the index of the tetrahedron that contains a point
\param[in] mesh The tetmesh
\param[in] point The point to find the enclosing tetrahedron for
\param[in] bary The barycentric coordinates of the point inside the enclosing tetrahedron
\param[in] tolerance Tolerance value used classify points as inside if they lie exactly a tetrahedron's surface
\return The index of the tetrahedon containing the point, -1 if not tetrahedron contains the opoint
*/
static PxI32 findTetrahedronContainingPoint(const PxTetrahedronMesh* mesh, const PxVec3& point, PxVec4& bary, PxReal tolerance = 1e-6f);
/** Returns the index of the tetrahedron closest to a point
\param[in] mesh The tetmesh
\param[in] point The point to find the closest tetrahedron for
\param[out] bary The barycentric coordinates of the point in the tetrahedron
\return The index of the tetrahedon closest to the point
*/
static PxI32 findTetrahedronClosestToPoint(const PxTetrahedronMesh* mesh, const PxVec3& point, PxVec4& bary);
/** Associates points with closest tetrahedra from input tetrahedral mesh
\param[in] tetMeshVertices The tetrahedral mesh vertices
\param[in] tetMeshIndices The tetraheral mesh indices
\param[in] pointsToEmbed The points for which the embedding should be created
\param[in] barycentricCoordinates The output barycentric coordinates for each input point relative to its closest tetrahedron
\param[in] tetLinks The output indices of the closest tetrahedron for each input point
*/
static void createPointsToTetrahedronMap(const PxArray<PxVec3>& tetMeshVertices, const PxArray<PxU32>& tetMeshIndices, const PxArray<PxVec3>& pointsToEmbed, PxArray<PxVec4>& barycentricCoordinates, PxArray<PxU32>& tetLinks);
/** Extracts the surface triangles of a tetmesh
The extracted triangle's vertex indices point to the vertex buffer of the tetmesh.
\param[in] tetrahedra The tetrahedra indices
\param[in] numTetrahedra The number of tetrahedra
\param[in] sixteenBitIndices If set to true, the tetrahedra indices are read as 16bit integers, otherwise 32bit integers are used
\param[in] surfaceTriangles The resulting surface triangles
\param[in] surfaceTriangleToTet Optional array to get the index of a tetrahedron that is adjacent to the surface triangle with the corresponding index
\param[in] flipTriangleOrientation Reverses the orientation of the ouput triangles
*/
static void extractTetMeshSurface(const void* tetrahedra, PxU32 numTetrahedra, bool sixteenBitIndices, PxArray<PxU32>& surfaceTriangles, PxArray<PxU32>* surfaceTriangleToTet = NULL, bool flipTriangleOrientation = false);
/** Extracts the surface triangles of a tetmesh
The extracted triangle's vertex indices point to the vertex buffer of the tetmesh.
\param[in] mesh The mesh from which the surface shall be computed
\param[in] surfaceTriangles The resulting surface triangles
\param[in] surfaceTriangleToTet Optional array to get the index of a tetrahedron that is adjacent to the surface triangle with the corresponding index
\param[in] flipTriangleOrientation Reverses the orientation of the ouput triangles
*/
static void extractTetMeshSurface(const PxTetrahedronMesh* mesh, PxArray<PxU32>& surfaceTriangles, PxArray<PxU32>* surfaceTriangleToTet = NULL, bool flipTriangleOrientation = false);
};
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif