111 lines
5.5 KiB
C
111 lines
5.5 KiB
C
|
// Redistribution and use in source and binary forms, with or without
|
||
|
// modification, are permitted provided that the following conditions
|
||
|
// are met:
|
||
|
// * Redistributions of source code must retain the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer.
|
||
|
// * Redistributions in binary form must reproduce the above copyright
|
||
|
// notice, this list of conditions and the following disclaimer in the
|
||
|
// documentation and/or other materials provided with the distribution.
|
||
|
// * Neither the name of NVIDIA CORPORATION nor the names of its
|
||
|
// contributors may be used to endorse or promote products derived
|
||
|
// from this software without specific prior written permission.
|
||
|
//
|
||
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
|
||
|
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||
|
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||
|
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||
|
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||
|
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
|
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
||
|
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
//
|
||
|
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
|
||
|
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
|
||
|
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
|
||
|
|
||
|
#ifndef PX_TETRAHEDRON_MESH_EXT_H
|
||
|
#define PX_TETRAHEDRON_MESH_EXT_H
|
||
|
/** \addtogroup extensions
|
||
|
@{
|
||
|
*/
|
||
|
|
||
|
#include "foundation/PxVec3.h"
|
||
|
#include "foundation/PxArray.h"
|
||
|
|
||
|
|
||
|
#if !PX_DOXYGEN
|
||
|
namespace physx
|
||
|
{
|
||
|
#endif
|
||
|
class PxTetrahedronMesh;
|
||
|
|
||
|
/**
|
||
|
\brief utility functions for use with PxTetrahedronMesh and subclasses
|
||
|
*/
|
||
|
class PxTetrahedronMeshExt
|
||
|
{
|
||
|
public:
|
||
|
/** Returns the index of the tetrahedron that contains a point
|
||
|
|
||
|
\param[in] mesh The tetmesh
|
||
|
\param[in] point The point to find the enclosing tetrahedron for
|
||
|
\param[in] bary The barycentric coordinates of the point inside the enclosing tetrahedron
|
||
|
\param[in] tolerance Tolerance value used classify points as inside if they lie exactly a tetrahedron's surface
|
||
|
\return The index of the tetrahedon containing the point, -1 if not tetrahedron contains the opoint
|
||
|
*/
|
||
|
static PxI32 findTetrahedronContainingPoint(const PxTetrahedronMesh* mesh, const PxVec3& point, PxVec4& bary, PxReal tolerance = 1e-6f);
|
||
|
|
||
|
/** Returns the index of the tetrahedron closest to a point
|
||
|
|
||
|
\param[in] mesh The tetmesh
|
||
|
\param[in] point The point to find the closest tetrahedron for
|
||
|
\param[out] bary The barycentric coordinates of the point in the tetrahedron
|
||
|
\return The index of the tetrahedon closest to the point
|
||
|
*/
|
||
|
static PxI32 findTetrahedronClosestToPoint(const PxTetrahedronMesh* mesh, const PxVec3& point, PxVec4& bary);
|
||
|
|
||
|
/** Associates points with closest tetrahedra from input tetrahedral mesh
|
||
|
|
||
|
\param[in] tetMeshVertices The tetrahedral mesh vertices
|
||
|
\param[in] tetMeshIndices The tetraheral mesh indices
|
||
|
\param[in] pointsToEmbed The points for which the embedding should be created
|
||
|
\param[in] barycentricCoordinates The output barycentric coordinates for each input point relative to its closest tetrahedron
|
||
|
\param[in] tetLinks The output indices of the closest tetrahedron for each input point
|
||
|
*/
|
||
|
static void createPointsToTetrahedronMap(const PxArray<PxVec3>& tetMeshVertices, const PxArray<PxU32>& tetMeshIndices, const PxArray<PxVec3>& pointsToEmbed, PxArray<PxVec4>& barycentricCoordinates, PxArray<PxU32>& tetLinks);
|
||
|
|
||
|
/** Extracts the surface triangles of a tetmesh
|
||
|
|
||
|
The extracted triangle's vertex indices point to the vertex buffer of the tetmesh.
|
||
|
|
||
|
\param[in] tetrahedra The tetrahedra indices
|
||
|
\param[in] numTetrahedra The number of tetrahedra
|
||
|
\param[in] sixteenBitIndices If set to true, the tetrahedra indices are read as 16bit integers, otherwise 32bit integers are used
|
||
|
\param[in] surfaceTriangles The resulting surface triangles
|
||
|
\param[in] surfaceTriangleToTet Optional array to get the index of a tetrahedron that is adjacent to the surface triangle with the corresponding index
|
||
|
\param[in] flipTriangleOrientation Reverses the orientation of the ouput triangles
|
||
|
*/
|
||
|
static void extractTetMeshSurface(const void* tetrahedra, PxU32 numTetrahedra, bool sixteenBitIndices, PxArray<PxU32>& surfaceTriangles, PxArray<PxU32>* surfaceTriangleToTet = NULL, bool flipTriangleOrientation = false);
|
||
|
|
||
|
/** Extracts the surface triangles of a tetmesh
|
||
|
|
||
|
The extracted triangle's vertex indices point to the vertex buffer of the tetmesh.
|
||
|
|
||
|
\param[in] mesh The mesh from which the surface shall be computed
|
||
|
\param[in] surfaceTriangles The resulting surface triangles
|
||
|
\param[in] surfaceTriangleToTet Optional array to get the index of a tetrahedron that is adjacent to the surface triangle with the corresponding index
|
||
|
\param[in] flipTriangleOrientation Reverses the orientation of the ouput triangles
|
||
|
*/
|
||
|
static void extractTetMeshSurface(const PxTetrahedronMesh* mesh, PxArray<PxU32>& surfaceTriangles, PxArray<PxU32>* surfaceTriangleToTet = NULL, bool flipTriangleOrientation = false);
|
||
|
};
|
||
|
|
||
|
#if !PX_DOXYGEN
|
||
|
} // namespace physx
|
||
|
#endif
|
||
|
|
||
|
/** @} */
|
||
|
#endif
|