physxCAPI/physxCDLL/include/geometry/PxCustomGeometry.h

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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_CUSTOMGEOMETRY_H
#define PX_CUSTOMGEOMETRY_H
/** \addtogroup geomutils
@{
*/
#include "geometry/PxGeometry.h"
#include "geometry/PxGeometryHit.h"
#include "geometry/PxGeometryQueryContext.h"
#include "foundation/PxFoundationConfig.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxContactBuffer;
class PxRenderOutput;
class PxMassProperties;
/**
\brief Custom geometry class. This class allows user to create custom geometries by providing a set of virtual callback functions.
*/
class PxCustomGeometry : public PxGeometry
{
public:
/**
\brief For internal use
*/
PX_PHYSX_COMMON_API static PxU32 getUniqueID();
/**
\brief The type of a custom geometry. Allows to identify a particular kind of it.
*/
struct Type
{
/**
\brief Default constructor
*/
PX_INLINE Type() : mID(getUniqueID()) {}
/**
\brief Default constructor
*/
PX_INLINE Type(const Type& t) : mID(t.mID) {}
/**
\brief Assigment operator
*/
PX_INLINE Type& operator = (const Type& t) { mID = t.mID; return *this; }
/**
\brief Equality operator
*/
PX_INLINE bool operator == (const Type& t) const { return mID == t.mID; }
/**
\brief Inequality operator
*/
PX_INLINE bool operator != (const Type& t) const { return mID != t.mID; }
/**
\brief Invalid type
*/
PX_INLINE static Type INVALID() { PxU32 z(0); return reinterpret_cast<const Type&>(z); }
private:
PxU32 mID;
};
/**
\brief Custom geometry callbacks structure. User should inherit this and implement all pure virtual functions.
*/
struct Callbacks
{
/**
\brief Return custom type. The type purpose is for user to differentiate custom geometries. Not used by PhysX.
\return Unique ID of a custom geometry type.
\note User should use DECLARE_CUSTOM_GEOMETRY_TYPE and IMPLEMENT_CUSTOM_GEOMETRY_TYPE intead of overwriting this function.
*/
virtual Type getCustomType() const = 0;
/**
\brief Return local bounds.
\param[in] geometry This geometry.
\return Bounding box in the geometry local space.
*/
virtual PxBounds3 getLocalBounds(const PxGeometry& geometry) const = 0;
/**
\brief Contacts generation. Generate collision contacts between two geometries in given poses.
\param[in] geom0 This custom geometry
\param[in] geom1 The other geometry
\param[in] pose0 This custom geometry pose
\param[in] pose1 The other geometry pose
\param[in] contactDistance The distance at which contacts begin to be generated between the pairs
\param[in] meshContactMargin The mesh contact margin.
\param[in] toleranceLength The toleranceLength. Used for scaling distance-based thresholds internally to produce appropriate results given simulations in different units
\param[out] contactBuffer A buffer to write contacts to.
\return True if there are contacts. False otherwise.
*/
virtual bool generateContacts(const PxGeometry& geom0, const PxGeometry& geom1, const PxTransform& pose0, const PxTransform& pose1,
const PxReal contactDistance, const PxReal meshContactMargin, const PxReal toleranceLength,
PxContactBuffer& contactBuffer) const = 0;
/**
\brief Raycast. Cast a ray against the geometry in given pose.
\param[in] origin Origin of the ray.
\param[in] unitDir Normalized direction of the ray.
\param[in] geom This custom geometry
\param[in] pose This custom geometry pose
\param[in] maxDist Length of the ray. Has to be in the [0, inf) range.
\param[in] hitFlags Specifies which properties per hit should be computed and returned via the hit callback.
\param[in] maxHits max number of returned hits = size of 'rayHits' buffer
\param[out] rayHits Ray hits.
\param[in] stride Ray hit structure stride.
\param[in] threadContext Optional user-defined per-thread context.
\return Number of hits.
*/
virtual PxU32 raycast(const PxVec3& origin, const PxVec3& unitDir, const PxGeometry& geom, const PxTransform& pose,
PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxGeomRaycastHit* rayHits, PxU32 stride, PxRaycastThreadContext* threadContext) const = 0;
/**
\brief Overlap. Test if geometries overlap.
\param[in] geom0 This custom geometry
\param[in] pose0 This custom geometry pose
\param[in] geom1 The other geometry
\param[in] pose1 The other geometry pose
\param[in] threadContext Optional user-defined per-thread context.
\return True if there is overlap. False otherwise.
*/
virtual bool overlap(const PxGeometry& geom0, const PxTransform& pose0, const PxGeometry& geom1, const PxTransform& pose1, PxOverlapThreadContext* threadContext) const = 0;
/**
\brief Sweep. Sweep one geometry against the other.
\param[in] unitDir Normalized direction of the sweep.
\param[in] maxDist Length of the sweep. Has to be in the [0, inf) range.
\param[in] geom0 This custom geometry
\param[in] pose0 This custom geometry pose
\param[in] geom1 The other geometry
\param[in] pose1 The other geometry pose
\param[out] sweepHit Used to report the sweep hit.
\param[in] hitFlags Specifies which properties per hit should be computed and returned via the hit callback.
\param[in] inflation This parameter creates a skin around the swept geometry which increases its extents for sweeping.
\param[in] threadContext Optional user-defined per-thread context.
\return True if there is hit. False otherwise.
*/
virtual bool sweep(const PxVec3& unitDir, const PxReal maxDist,
const PxGeometry& geom0, const PxTransform& pose0, const PxGeometry& geom1, const PxTransform& pose1,
PxGeomSweepHit& sweepHit, PxHitFlags hitFlags, const PxReal inflation, PxSweepThreadContext* threadContext) const = 0;
/**
\brief Visualize custom geometry for debugging. Optional.
\param[in] geometry This geometry.
\param[in] out Render output.
\param[in] absPose Geometry absolute transform.
\param[in] cullbox Region to visualize.
*/
virtual void visualize(const PxGeometry& geometry, PxRenderOutput& out, const PxTransform& absPose, const PxBounds3& cullbox) const = 0;
/**
\brief Compute custom geometry mass properties. For geometries usable with dynamic rigidbodies.
\param[in] geometry This geometry.
\param[out] massProperties Mass properties to compute.
*/
virtual void computeMassProperties(const PxGeometry& geometry, PxMassProperties& massProperties) const = 0;
/**
\brief Compatible with PhysX's PCM feature. Allows to optimize contact generation.
\param[in] geometry This geometry.
\param[out] breakingThreshold The threshold to trigger contacts re-generation.
*/
virtual bool usePersistentContactManifold(const PxGeometry& geometry, PxReal& breakingThreshold) const = 0;
/* Destructor */
virtual ~Callbacks() {}
};
/**
\brief Default constructor.
Creates an empty object with a NULL callbacks pointer.
*/
PX_INLINE PxCustomGeometry() :
PxGeometry(PxGeometryType::eCUSTOM),
callbacks(NULL)
{}
/**
\brief Constructor.
*/
PX_INLINE PxCustomGeometry(Callbacks& _callbacks) :
PxGeometry(PxGeometryType::eCUSTOM),
callbacks(&_callbacks)
{}
/**
\brief Copy constructor.
\param[in] that Other object
*/
PX_INLINE PxCustomGeometry(const PxCustomGeometry& that) :
PxGeometry(that),
callbacks(that.callbacks)
{}
/**
\brief Assignment operator
*/
PX_INLINE void operator=(const PxCustomGeometry& that)
{
mType = that.mType;
callbacks = that.callbacks;
}
/**
\brief Returns true if the geometry is valid.
\return True if the current settings are valid for shape creation.
@see PxRigidActor::createShape, PxPhysics::createShape
*/
PX_INLINE bool isValid() const;
/**
\brief Returns the custom type of the custom geometry.
*/
PX_INLINE Type getCustomType() const
{
return callbacks ? callbacks->getCustomType() : Type::INVALID();
}
public:
Callbacks* callbacks; //!< A reference to the callbacks object.
};
PX_INLINE bool PxCustomGeometry::isValid() const
{
return mType == PxGeometryType::eCUSTOM && callbacks != NULL;
}
#if !PX_DOXYGEN
} // namespace physx
#endif
/**
\brief Used in pair with IMPLEMENT_CUSTOM_GEOMETRY_TYPE to overwrite Callbacks::getCustomType() callback.
*/
#define DECLARE_CUSTOM_GEOMETRY_TYPE \
static ::physx::PxCustomGeometry::Type TYPE(); \
virtual ::physx::PxCustomGeometry::Type getCustomType() const;
/**
\brief Used in pair with DECLARE_CUSTOM_GEOMETRY_TYPE to overwrite Callbacks::getCustomType() callback.
*/
#define IMPLEMENT_CUSTOM_GEOMETRY_TYPE(CLASS) \
::physx::PxCustomGeometry::Type CLASS::TYPE() \
{ \
static ::physx::PxCustomGeometry::Type customType; \
return customType; \
} \
::physx::PxCustomGeometry::Type CLASS::getCustomType() const \
{ \
return TYPE(); \
}
/** @} */
#endif