physxCAPI/physxCDLL/include/geometry/PxGeometryQueryContext.h

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2023-08-11 10:55:58 +08:00
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
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// * Redistributions in binary form must reproduce the above copyright
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// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
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//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_GEOMETRY_QUERY_CONTEXT_H
#define PX_GEOMETRY_QUERY_CONTEXT_H
#include "common/PxPhysXCommonConfig.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
/**
\brief A per-thread context passed to low-level query functions.
This is a user-defined optional parameter that gets passed down to low-level query functions (raycast / overlap / sweep).
This is not used directly in PhysX, although the context in this case is the PxHitCallback used in the query. This allows
user-defined query functions, such as the ones from PxCustomGeometry, to get some additional data about the query. In this
case this is a 'per-query' context rather than 'per-thread', but the initial goal of this parameter is to give custom
query callbacks access to per-thread data structures (e.g. caches) that could be needed to implement the callbacks.
In any case this is mostly for user-controlled query systems.
*/
struct PxQueryThreadContext
{
};
/**
\brief A per-thread context passed to low-level raycast functions.
*/
typedef PxQueryThreadContext PxRaycastThreadContext;
/**
\brief A per-thread context passed to low-level overlap functions.
*/
typedef PxQueryThreadContext PxOverlapThreadContext;
/**
\brief A per-thread context passed to low-level sweep functions.
*/
typedef PxQueryThreadContext PxSweepThreadContext;
#if !PX_DOXYGEN
}
#endif
#endif