physxCAPI/physxCDLL/include/geometry/PxTetrahedronMeshGeometry.h

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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
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// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_TETRAHEDRON_GEOMETRY_H
#define PX_TETRAHEDRON_GEOMETRY_H
/** \addtogroup geomutils
@{
*/
#include "geometry/PxGeometry.h"
#include "geometry/PxMeshScale.h"
#include "common/PxCoreUtilityTypes.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxTetrahedronMesh;
/**
\brief Tetrahedron mesh geometry class.
This class wraps a tetrahedron mesh such that it can be used in contexts where a PxGeometry type is needed.
*/
class PxTetrahedronMeshGeometry : public PxGeometry
{
public:
/**
\brief Constructor. By default creates an empty object with a NULL mesh and identity scale.
*/
PX_INLINE PxTetrahedronMeshGeometry(PxTetrahedronMesh* mesh = NULL) :
PxGeometry(PxGeometryType::eTETRAHEDRONMESH),
tetrahedronMesh(mesh)
{}
/**
\brief Copy constructor.
\param[in] that Other object
*/
PX_INLINE PxTetrahedronMeshGeometry(const PxTetrahedronMeshGeometry& that) :
PxGeometry(that),
tetrahedronMesh(that.tetrahedronMesh)
{}
/**
\brief Assignment operator
*/
PX_INLINE void operator=(const PxTetrahedronMeshGeometry& that)
{
mType = that.mType;
tetrahedronMesh = that.tetrahedronMesh;
}
/**
\brief Returns true if the geometry is valid.
\return True if the current settings are valid for shape creation.
\note A valid tetrahedron mesh has a positive scale value in each direction (scale.scale.x > 0, scale.scale.y > 0, scale.scale.z > 0).
It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a tetrahedron mesh that has zero extents in any direction.
@see PxRigidActor::createShape, PxPhysics::createShape
*/
PX_INLINE bool isValid() const;
public:
PxTetrahedronMesh* tetrahedronMesh; //!< A reference to the mesh object.
};
PX_INLINE bool PxTetrahedronMeshGeometry::isValid() const
{
if(mType != PxGeometryType::eTETRAHEDRONMESH)
return false;
if(!tetrahedronMesh)
return false;
return true;
}
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif