physxCAPI/physxCDLL/include/geometry/PxTriangleMeshGeometry.h

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// Redistribution and use in source and binary forms, with or without
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// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_TRIANGLE_MESH_GEOMETRY_H
#define PX_TRIANGLE_MESH_GEOMETRY_H
/** \addtogroup geomutils
@{
*/
#include "geometry/PxGeometry.h"
#include "geometry/PxMeshScale.h"
#include "common/PxCoreUtilityTypes.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxTriangleMesh;
/**
\brief Flags controlling the simulated behavior of the triangle mesh geometry.
Used in ::PxMeshGeometryFlags.
*/
struct PxMeshGeometryFlag
{
enum Enum
{
eTIGHT_BOUNDS = (1<<0), //!< Use tighter (but more expensive to compute) bounds around the triangle mesh geometry.
eDOUBLE_SIDED = (1<<1) //!< Meshes with this flag set are treated as double-sided.
//!< This flag is currently only used for raycasts and sweeps (it is ignored for overlap queries).
//!< For detailed specifications of this flag for meshes and heightfields please refer to the Geometry Query section of the user guide.
};
};
/**
\brief collection of set bits defined in PxMeshGeometryFlag.
@see PxMeshGeometryFlag
*/
typedef PxFlags<PxMeshGeometryFlag::Enum,PxU8> PxMeshGeometryFlags;
PX_FLAGS_OPERATORS(PxMeshGeometryFlag::Enum,PxU8)
/**
\brief Triangle mesh geometry class.
This class unifies a mesh object with a scaling transform, and
lets the combined object be used anywhere a PxGeometry is needed.
The scaling is a transform along arbitrary axes contained in the scale object.
The vertices of the mesh in geometry (or shape) space is the
PxMeshScale::toMat33() transform, multiplied by the vertex space vertices
in the PxTriangleMeshGeometry object.
*/
class PxTriangleMeshGeometry : public PxGeometry
{
public:
/**
\brief Constructor. By default creates an empty object with a NULL mesh and identity scale.
\param[in] mesh Mesh pointer. May be NULL, though this will not make the object valid for shape construction.
\param[in] scaling Scale factor.
\param[in] flags Mesh flags.
*/
PX_INLINE PxTriangleMeshGeometry( PxTriangleMesh* mesh = NULL,
const PxMeshScale& scaling = PxMeshScale(),
PxMeshGeometryFlags flags = PxMeshGeometryFlags()) :
PxGeometry (PxGeometryType::eTRIANGLEMESH),
scale (scaling),
meshFlags (flags),
triangleMesh(mesh)
{}
/**
\brief Copy constructor.
\param[in] that Other object
*/
PX_INLINE PxTriangleMeshGeometry(const PxTriangleMeshGeometry& that) :
PxGeometry (that),
scale (that.scale),
meshFlags (that.meshFlags),
triangleMesh(that.triangleMesh)
{}
/**
\brief Assignment operator
*/
PX_INLINE void operator=(const PxTriangleMeshGeometry& that)
{
mType = that.mType;
scale = that.scale;
meshFlags = that.meshFlags;
triangleMesh = that.triangleMesh;
}
/**
\brief Returns true if the geometry is valid.
\return True if the current settings are valid for shape creation.
\note A valid triangle mesh has a positive scale value in each direction (scale.scale.x > 0, scale.scale.y > 0, scale.scale.z > 0).
It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a triangle mesh that has zero extents in any direction.
@see PxRigidActor::createShape, PxPhysics::createShape
*/
PX_INLINE bool isValid() const;
public:
PxMeshScale scale; //!< The scaling transformation.
PxMeshGeometryFlags meshFlags; //!< Mesh flags.
PxPadding<3> paddingFromFlags; //!< padding for mesh flags
PxTriangleMesh* triangleMesh; //!< A reference to the mesh object.
};
PX_INLINE bool PxTriangleMeshGeometry::isValid() const
{
if(mType != PxGeometryType::eTRIANGLEMESH)
return false;
if(!scale.scale.isFinite() || !scale.rotation.isUnit())
return false;
if(!scale.isValidForTriangleMesh())
return false;
if(!triangleMesh)
return false;
return true;
}
#if !PX_DOXYGEN
} // namespace physx
#endif
/** @} */
#endif