physxCAPI/physxCDLL/include/vehicle2/physxActor/PxVehiclePhysXActorStates.h

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2023-08-11 10:55:58 +08:00
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
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// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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//
// Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#pragma once
/** \addtogroup vehicle2
@{
*/
#include "foundation/PxPreprocessor.h"
#include "foundation/PxMemory.h"
#include "PxRigidBody.h"
#include "vehicle2/PxVehicleLimits.h"
#if !PX_DOXYGEN
namespace physx
{
class PxShape;
namespace vehicle2
{
#endif
/**
\brief A description of the PhysX actor and shapes that represent the vehicle in an associated PxScene.
*/
struct PxVehiclePhysXActor
{
/**
\brief The PhysX rigid body that represents the vehcle in the associated PhysX scene.
\note PxActorFlag::eDISABLE_GRAVITY must be set true on the PxRigidBody
*/
PxRigidBody* rigidBody;
/**
\brief An array of shapes with one shape pointer (or NULL) for each wheel.
*/
PxShape* wheelShapes[PxVehicleLimits::eMAX_NB_WHEELS];
PX_FORCE_INLINE void setToDefault()
{
PxMemZero(this, sizeof(PxVehiclePhysXActor));
}
};
#define PX_VEHICLE_UNSPECIFIED_STEER_STATE PX_MAX_F32
/**
\brief A description of the previous steer command applied to the vehicle.
*/
struct PxVehiclePhysXSteerState
{
/**
\brief The steer command that was most previously applied to the vehicle.
*/
PxReal previousSteerCommand;
PX_FORCE_INLINE void setToDefault()
{
previousSteerCommand = PX_VEHICLE_UNSPECIFIED_STEER_STATE;
}
};
#if !PX_DOXYGEN
} // namespace vehicle2
} // namespace physx
#endif
/** @} */