修改注释
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@ -128,6 +128,8 @@ int main()
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//需要回头写一下
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//sceneDesc.filterShader = get_default_simulation_filter_shader();
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//这一步实现的有问题 需要重新实现
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//enable_custom_filter_shader 需要使用这个api c#版本中已经修改了
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//直接使用filterShader c api没有问题 c#中有问题
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sceneDesc.filterShader = PhysxWorldFilterShader;
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//
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