diff --git a/physxCDLL/.vs/physxCDLL/v17/.suo b/physxCDLL/.vs/physxCDLL/v17/.suo index 4586b63..eefd9b2 100644 Binary files a/physxCDLL/.vs/physxCDLL/v17/.suo and b/physxCDLL/.vs/physxCDLL/v17/.suo differ diff --git a/physxCDLL/.vs/physxCDLL/v17/Browse.VC.db b/physxCDLL/.vs/physxCDLL/v17/Browse.VC.db index 4e8c2f8..7b826c2 100644 Binary files a/physxCDLL/.vs/physxCDLL/v17/Browse.VC.db and b/physxCDLL/.vs/physxCDLL/v17/Browse.VC.db differ diff --git a/physxCDLL/main.cpp b/physxCDLL/main.cpp index e0c1453..48f35b3 100644 --- a/physxCDLL/main.cpp +++ b/physxCDLL/main.cpp @@ -128,6 +128,8 @@ int main() //需要回头写一下 //sceneDesc.filterShader = get_default_simulation_filter_shader(); //这一步实现的有问题 需要重新实现 + //enable_custom_filter_shader 需要使用这个api c#版本中已经修改了 + //直接使用filterShader c api没有问题 c#中有问题 sceneDesc.filterShader = PhysxWorldFilterShader; //