// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_FLIP_MATERIAL_H #define PX_FLIP_MATERIAL_H /** \addtogroup physics @{ */ #include "PxParticleMaterial.h" #if !PX_DOXYGEN namespace physx { #endif class PxScene; /** \brief Material class to represent a set of FLIP particle material properties. @see #PxPhysics.createFLIPMaterial() */ class PxFLIPMaterial : public PxParticleMaterial { public: /** \brief Sets viscosity \param[in] viscosity Viscosity. Range: [0, PX_MAX_F32) @see #getViscosity() */ virtual void setViscosity(PxReal viscosity) = 0; /** \brief Retrieves the viscosity value. \return The viscosity value. @see #setViscosity() */ virtual PxReal getViscosity() const = 0; virtual const char* getConcreteTypeName() const { return "PxFLIPMaterial"; } protected: PX_INLINE PxFLIPMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxParticleMaterial(concreteType, baseFlags) {} PX_INLINE PxFLIPMaterial(PxBaseFlags baseFlags) : PxParticleMaterial(baseFlags) {} virtual ~PxFLIPMaterial() {} virtual bool isKindOf(const char* name) const { return !::strcmp("PxFLIPMaterial", name) || PxParticleMaterial::isKindOf(name); } }; #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif