// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_PARTICLE_NEIGHBORHOOD_PROVIDER_H #define PX_PARTICLE_NEIGHBORHOOD_PROVIDER_H /** \addtogroup extensions @{ */ #include "cudamanager/PxCudaContext.h" #include "cudamanager/PxCudaContextManager.h" #include "foundation/PxSimpleTypes.h" #include "foundation/PxVec4.h" #include "PxParticleSystem.h" #include "foundation/PxArray.h" #include "PxParticleGpu.h" #if !PX_DOXYGEN namespace physx { #endif #if PX_SUPPORT_GPU_PHYSX /** \brief Computes neighborhood information for a point cloud */ class PxParticleNeighborhoodProvider { public: /** \brief Schedules the compuation of neighborhood information on the specified cuda stream \param[in] deviceParticlePos A gpu pointer containing the particle positions \param[in] numParticles The number of particles \param[in] stream The stream on which the cuda call gets scheduled \param[in] devicePhases An optional gpu pointer with particle phases \param[in] validPhaseMask An optional phase mask to define which particles should be included into the neighborhood computation \param[in] deviceActiveIndices An optional device pointer containing all indices of particles that are currently active */ virtual void buildNeighborhood(PxVec4* deviceParticlePos, const PxU32 numParticles, CUstream stream, PxU32* devicePhases = NULL, PxU32 validPhaseMask = PxParticlePhaseFlag::eParticlePhaseFluid, const PxU32* deviceActiveIndices = NULL) = 0; /** \brief Gets the maximal number of particles \return The maximal number of particles */ virtual PxU32 getMaxParticles() const = 0; /** \brief Sets the maximal number of particles \param[in] maxParticles The maximal number of particles */ virtual void setMaxParticles(PxU32 maxParticles) = 0; /** \brief Gets the maximal number of grid cells \return The maximal number of grid cells */ virtual PxU32 getMaxGridCells() const = 0; /** \brief Gets the cell size \return The cell size */ virtual PxReal getCellSize() const = 0; /** \brief Gets the number of grid cells in use \return The number of grid cells in use */ virtual PxU32 getNumGridCellsInUse() const = 0; /** \brief Sets the maximal number of particles \param[in] maxGridCells The maximal number of grid cells \param[in] cellSize The cell size. Should be equal to 2*contactOffset for PBD particle systems. */ virtual void setCellProperties(PxU32 maxGridCells, PxReal cellSize) = 0; /** \brief Releases the instance and its data */ virtual void release() = 0; /** \brief Destructor */ virtual ~PxParticleNeighborhoodProvider() {} }; #endif #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif