// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_SOFT_BODY_FLAG_H #define PX_SOFT_BODY_FLAG_H #include "PxPhysXConfig.h" #include "foundation/PxFlags.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief These flags determine what data is read or written to the gpu softbody. @see PxScene::copySoftBodyData, PxScene::applySoftBodyData */ class PxSoftBodyDataFlag { public: enum Enum { eTET_INDICES = 0, //!< The collision mesh tetrahedron indices (quadruples of int32) eTET_STRESS = 1, //!< The collision mesh cauchy stress tensors (float 3x3 matrices) eTET_STRESSCOEFF = 2, //!< The collision mesh tetrahedron von Mises stress (float scalar) eTET_REST_POSES = 3, //!< The collision mesh tetrahedron rest poses (float 3x3 matrices) eTET_ROTATIONS = 4, //!< The collision mesh tetrahedron orientations (quaternions, quadruples of float) eTET_POSITION_INV_MASS = 5, //!< The collision mesh vertex positions and their inverted mass in the 4th component (quadruples of float) eSIM_TET_INDICES = 6, //!< The simulation mesh tetrahedron indices (quadruples of int32) eSIM_VELOCITY_INV_MASS = 7, //!< The simulation mesh vertex velocities and their inverted mass in the 4th component (quadruples of float) eSIM_POSITION_INV_MASS = 8, //!< The simulation mesh vertex positions and their inverted mass in the 4th component (quadruples of float) eSIM_KINEMATIC_TARGET = 9 //!< The simulation mesh kinematic target positions }; }; #if !PX_DOXYGEN } #endif #endif