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All rights reserved. #ifndef PX_TETRAHEDRON_MESH_DESC_H #define PX_TETRAHEDRON_MESH_DESC_H /** \addtogroup cooking @{ */ #include "PxPhysXConfig.h" #include "foundation/PxVec3.h" #include "foundation/PxFlags.h" #include "common/PxCoreUtilityTypes.h" #include "geometry/PxSimpleTriangleMesh.h" #include "foundation/PxArray.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Descriptor class for #PxTetrahedronMesh (contains only pure geometric data). @see PxTetrahedronMesh PxShape */ class PxTetrahedronMeshDesc { public: /** \brief Defines the tetrahedron structure of a mesh. */ enum PxMeshFormat { eTET_MESH, //!< Normal tetmesh with arbitrary tetrahedra eHEX_MESH //!< 6 tetrahedra in a row will form a hexahedron }; /** Optional pointer to first material index, or NULL. There are PxTetrahedronMesh::numTriangles indices in total. Caller may add materialIndexStride bytes to the pointer to access the next triangle. When a tetrahedron mesh collides with another object, a material is required at the collision point. If materialIndices is NULL, then the material of the PxShape instance is used. Otherwise, if the point of contact is on a tetrahedron with index i, then the material index is determined as: PxFEMMaterialTableIndex index = *(PxFEMMaterialTableIndex *)(((PxU8*)materialIndices) + materialIndexStride * i); If the contact point falls on a vertex or an edge, a tetrahedron adjacent to the vertex or edge is selected, and its index used to look up a material. The selection is arbitrary but consistent over time. Default: NULL @see materialIndexStride */ PxTypedStridedData materialIndices; /** \brief Pointer to first vertex point. */ PxBoundedData points; /** \brief Pointer to first tetrahedron. Caller may add tetrhedronStrideBytes bytes to the pointer to access the next tetrahedron. These are quadruplets of 0 based indices: vert0 vert1 vert2 vert3 vert0 vert1 vert2 vert3 vert0 vert1 vert2 vert3 ... where vertex is either a 32 or 16 bit unsigned integer. There are numTetrahedrons*4 indices. This is declared as a void pointer because it is actually either an PxU16 or a PxU32 pointer. */ PxBoundedData tetrahedrons; /** \brief Flags bits, combined from values of the enum ::PxMeshFlag */ PxMeshFlags flags; /** \brief Used for simulation meshes only. Defines if this tet mesh should be simulated as a tet mesh, or if a set of tetrahedra should be used to represent another shape, e.g. a hexahedral mesh constructed from 6 elements. */ PxU16 tetsPerElement; /** \brief Constructor to build an empty tetmesh description */ PxTetrahedronMeshDesc() { points.count = 0; points.stride = 0; points.data = NULL; tetrahedrons.count = 0; tetrahedrons.stride = 0; tetrahedrons.data = NULL; tetsPerElement = 1; } /** \brief Constructor to build a tetmeshdescription that links to the vertices and indices provided */ PxTetrahedronMeshDesc(physx::PxArray& meshVertices, physx::PxArray& meshTetIndices, const PxTetrahedronMeshDesc::PxMeshFormat meshFormat = eTET_MESH) { points.count = meshVertices.size(); points.stride = sizeof(float) * 3; points.data = meshVertices.begin(); tetrahedrons.count = meshTetIndices.size() / 4; tetrahedrons.stride = sizeof(int) * 4; tetrahedrons.data = meshTetIndices.begin(); if (meshFormat == eTET_MESH) tetsPerElement = 1; else tetsPerElement = 6; } PX_INLINE bool isValid() const { // Check geometry of the collision mesh if (points.count < 4) //at least 1 tetrahedron's worth of points return false; if ((!tetrahedrons.data) && (points.count % 4)) // Non-indexed mesh => we must ensure the geometry defines an implicit number of tetrahedrons // i.e. numVertices can't be divided by 4 return false; if (points.count > 0xffff && flags & PxMeshFlag::e16_BIT_INDICES) return false; if (!points.data) return false; if (points.stride < sizeof(PxVec3)) //should be at least one point's worth of data return false; //add more validity checks here if (materialIndices.data && materialIndices.stride < sizeof(PxFEMMaterialTableIndex)) return false; // The tetrahedrons pointer is not mandatory if (tetrahedrons.data) { // Indexed collision mesh PxU32 limit = (flags & PxMeshFlag::e16_BIT_INDICES) ? sizeof(PxU16) * 4 : sizeof(PxU32) * 4; if (tetrahedrons.stride < limit) return false; } //The model can only be either a tetmesh (1 tet per element), or have 5 or 6 tets per hex element, otherwise invalid. if (tetsPerElement != 1 && tetsPerElement != 6) return false; return true; } }; ///** //\brief Descriptor class for #PxSoftBodyMesh (contains only additional data used for softbody simulation). //@see PxSoftBodyMesh PxShape //*/ class PxSoftBodySimulationDataDesc { public: /** \brief Pointer to first index of tetrahedron that contains the vertex at the same location in the vertex buffer. if left unassigned it will be computed automatically. If a point is inside multiple tetrahedra (ambiguous case), the frist one found will be taken. */ PxBoundedData vertexToTet; /** \brief Constructor to build an empty simulation description */ PxSoftBodySimulationDataDesc() { vertexToTet.count = 0; vertexToTet.stride = 0; vertexToTet.data = NULL; } /** \brief Constructor to build a simulation description with a defined vertex to tetrahedron mapping */ PxSoftBodySimulationDataDesc(physx::PxArray& vertToTet) { vertexToTet.count = vertToTet.size(); vertexToTet.stride = sizeof(PxI32); vertexToTet.data = vertToTet.begin(); } PX_INLINE bool isValid() const { return true; } }; #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif