// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_ALLOCATOR_H #define PX_ALLOCATOR_H #include "foundation/PxAllocatorCallback.h" #include "foundation/PxAssert.h" #include "foundation/PxFoundation.h" #include "foundation/Px.h" #if PX_VC #pragma warning(push) #pragma warning(disable : 4577) #endif #if PX_WINDOWS_FAMILY #include #if(_MSC_VER >= 1923) #include #else #include #endif #endif #if(PX_APPLE_FAMILY) #include #endif #include #if PX_VC #pragma warning(pop) #endif // PT: the rules are simple: // - PX_ALLOC/PX_ALLOCATE/PX_FREE is similar to malloc/free. Use that for POD/anything that doesn't need ctor/dtor. // - PX_NEW/PX_DELETE is similar to new/delete. Use that for anything that needs a ctor/dtor. // - Everything goes through the user allocator. // - Inherit from PxUserAllocated to PX_NEW something. Do it even on small classes, it's free. // - You cannot PX_NEW a POD. Use PX_ALLOC. #define PX_ALLOC(n, name) physx::PxAllocator().allocate(n, __FILE__, __LINE__) // PT: use this one to reduce the amount of visible reinterpret_cast #define PX_ALLOCATE(type, count, name) reinterpret_cast(PX_ALLOC(count*sizeof(type), name)) #define PX_FREE(x) \ if(x) \ { \ physx::PxAllocator().deallocate(x); \ x = NULL; \ } #define PX_FREE_THIS physx::PxAllocator().deallocate(this) #define PX_NEW(T) new (physx::PxReflectionAllocator(), __FILE__, __LINE__) T #define PX_PLACEMENT_NEW(p, T) new (p) T #define PX_DELETE_THIS delete this #define PX_DELETE(x) if(x) { delete x; x = NULL; } #define PX_DELETE_ARRAY(x) if(x) { delete []x; x = NULL; } #define PX_RELEASE(x) if(x) { x->release(); x = NULL; } #if !PX_DOXYGEN namespace physx { #endif /** Allocator used to access the global PxAllocatorCallback instance without providing additional information. */ class PxAllocator { public: PX_FORCE_INLINE PxAllocator(const char* = NULL){} PX_FORCE_INLINE void* allocate(size_t size, const char* file, int line) { return size ? PxGetBroadcastAllocator()->allocate(size, "", file, line) : NULL; } PX_FORCE_INLINE void deallocate(void* ptr) { if(ptr) PxGetBroadcastAllocator()->deallocate(ptr); } }; /* * Bootstrap allocator using malloc/free. * Don't use unless your objects get allocated before foundation is initialized. */ class PxRawAllocator { public: PxRawAllocator(const char* = 0) {} PX_FORCE_INLINE void* allocate(size_t size, const char*, int) { // malloc returns valid pointer for size==0, no need to check return ::malloc(size); } PX_FORCE_INLINE void deallocate(void* ptr) { // free(0) is guaranteed to have no side effect, no need to check ::free(ptr); } }; /* \brief Virtual allocator callback used to provide run-time defined allocators to foundation types like Array or Bitmap. This is used by VirtualAllocator */ class PxVirtualAllocatorCallback { public: PxVirtualAllocatorCallback() {} virtual ~PxVirtualAllocatorCallback() {} virtual void* allocate(const size_t size, const int group, const char* file, const int line) = 0; virtual void deallocate(void* ptr) = 0; }; /* \brief Virtual allocator to be used by foundation types to provide run-time defined allocators. Due to the fact that Array extends its allocator, rather than contains a reference/pointer to it, the VirtualAllocator must be a concrete type containing a pointer to a virtual callback. The callback may not be available at instantiation time, therefore methods are provided to set the callback later. */ class PxVirtualAllocator { public: PxVirtualAllocator(PxVirtualAllocatorCallback* callback = NULL, const int group = 0) : mCallback(callback), mGroup(group) {} PX_FORCE_INLINE void* allocate(const size_t size, const char* file, const int line) { PX_ASSERT(mCallback); if (size) return mCallback->allocate(size, mGroup, file, line); return NULL; } PX_FORCE_INLINE void deallocate(void* ptr) { PX_ASSERT(mCallback); if (ptr) mCallback->deallocate(ptr); } private: PxVirtualAllocatorCallback* mCallback; const int mGroup; PxVirtualAllocator& operator=(const PxVirtualAllocator&); }; /** Allocator used to access the global PxAllocatorCallback instance using a static name derived from T. */ template class PxReflectionAllocator { static const char* getName() { if (!PxGetFoundation().getReportAllocationNames()) return ""; #if PX_GCC_FAMILY return __PRETTY_FUNCTION__; #else // name() calls malloc(), raw_name() wouldn't return typeid(T).name(); #endif } public: PxReflectionAllocator(const PxEMPTY) {} PxReflectionAllocator(const char* = 0) {} inline PxReflectionAllocator(const PxReflectionAllocator&) {} PX_FORCE_INLINE void* allocate(size_t size, const char* filename, int line) { return size ? PxGetBroadcastAllocator()->allocate(size, getName(), filename, line) : NULL; } PX_FORCE_INLINE void deallocate(void* ptr) { if (ptr) PxGetBroadcastAllocator()->deallocate(ptr); } }; template struct PxAllocatorTraits { typedef PxReflectionAllocator Type; }; #if !PX_DOXYGEN } // namespace physx #endif #endif