// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_CONE_LIMITED_CONSTRAINT_H #define PX_CONE_LIMITED_CONSTRAINT_H /** \addtogroup physics @{ */ #include "foundation/PxVec3.h" #include "foundation/PxVec4.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief A constraint descriptor for limiting movement to a conical region. */ struct PxConeLimitedConstraint { PxConeLimitedConstraint() { mAxis = PxVec3(0.f, 0.f, 0.f); mAngle = 0.f; mLowLimit = 0.f; mHighLimit = 0.f; } PxVec3 mAxis; //!< Axis of the cone in the actor space of the rigid body PxReal mAngle; //!< Opening angle in radians PxReal mLowLimit; //!< Minimum distance PxReal mHighLimit; //!< Maximum distance }; /** \brief Compressed form of cone limit parameters @see PxConeLimitedConstraint */ PX_ALIGN_PREFIX(16) struct PxConeLimitParams { PxVec4 lowHighLimits; // [lowLimit, highLimit, unused, unused] PxVec4 axisAngle; // [axis.x, axis.y, axis.z, angle] }PX_ALIGN_SUFFIX(16); #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif