// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_TETMAKER_EXT_H #define PX_TETMAKER_EXT_H /** \addtogroup extensions @{ */ #include "foundation/PxSimpleTypes.h" #include "foundation/PxVec3.h" #include "common/PxCoreUtilityTypes.h" #include "foundation/PxArray.h" #include "PxTriangleMeshAnalysisResult.h" #include "PxTetrahedronMeshAnalysisResult.h" #if !PX_DOXYGEN namespace physx { #endif class PxTriangleMesh; class PxTetrahedronMeshDesc; class PxSoftBodySimulationDataDesc; struct PxTetMakerData; class PxSimpleTriangleMesh; /** \brief Provides functionality to create a tetrahedral mesh from a triangle mesh. */ class PxTetMaker { public: /** \brief Create conforming tetrahedron mesh using TetMaker \param[in] triangleMesh The description of the triangle mesh including vertices and indices \param[out] outVertices The vertices to store the conforming tetrahedral mesh \param[out] outTetIndices The indices to store the conforming tetrahedral mesh \param[in] validate If set to true the input triangle mesh will get analyzed to find possible deficiencies \param[in] volumeThreshold Tetrahedra with a volume smaller than the specified threshold will be removed from the mesh \return True if success */ static bool createConformingTetrahedronMesh(const PxSimpleTriangleMesh& triangleMesh, physx::PxArray& outVertices, physx::PxArray& outTetIndices, const bool validate = true, PxReal volumeThreshold = 0.0f); /** \brief Create voxel-based tetrahedron mesh using TetMaker \param[in] tetMesh The description of the tetrahedral mesh including vertices and indices \param[in] numVoxelsAlongLongestBoundingBoxAxis The number of voxels along the longest bounding box axis \param[out] outVertices The vertices to store the voxel-based tetrahedral mesh \param[out] outTetIndices The indices to store the voxel-based tetrahedral mesh \param[out] inputPointToOutputTetIndex Buffer with the size of nbTetVerts that contains the tetrahedron index containing the input point with the same index \param[in] anchorNodeIndices Some input vertices may not be referenced by any tetrahedron. They can be mapped to another input vertex that is used by a tetrahedron to support embedding of additional points. \return True if success */ static bool createVoxelTetrahedronMesh(const PxTetrahedronMeshDesc& tetMesh, const PxU32 numVoxelsAlongLongestBoundingBoxAxis, physx::PxArray& outVertices, physx::PxArray& outTetIndices, PxI32* inputPointToOutputTetIndex = NULL, const PxU32* anchorNodeIndices = NULL); /** \brief Create voxel-based tetrahedron mesh using TetMaker \param[in] tetMesh The description of the tetrahedral mesh including vertices and indices \param[in] voxelEdgeLength The edge length of a voxel.Can be adjusted slightly such that a multiple of it matches the input points' bounding box size \param[out] outVertices The vertices to store the voxel-based tetrahedral mesh \param[out] outTetIndices The indices to store the voxel-based tetrahedral mesh \param[out] inputPointToOutputTetIndex Buffer with the size of nbTetVerts that contains the tetrahedron index containing the input point with the same index \param[in] anchorNodeIndices Some input vertices may not be referenced by any tetrahedron. They can be mapped to another input vertex that is used by a tetrahedron to support embedding of additional points. \return True if success */ static bool createVoxelTetrahedronMeshFromEdgeLength(const PxTetrahedronMeshDesc& tetMesh, const PxReal voxelEdgeLength, physx::PxArray& outVertices, physx::PxArray& outTetIndices, PxI32* inputPointToOutputTetIndex = NULL, const PxU32* anchorNodeIndices = NULL); /** \brief Analyzes the triangle mesh to get a report about deficiencies. Some deficiencies can be handled by the tetmesher, others cannot. \param[in] triangleMesh The description of the triangle mesh including vertices and indices \param[in] minVolumeThreshold Minimum volume the mesh must have such that no volume warning is generated \param[in] minTriangleAngleRadians Minimum angle allowed for triangles such that no angle warning is generated \return Flags that describe the triangle mesh's deficiencies */ static PxTriangleMeshAnalysisResults validateTriangleMesh(const PxSimpleTriangleMesh& triangleMesh, const PxReal minVolumeThreshold = 1e-6f, const PxReal minTriangleAngleRadians = 10.0f*3.1415926535898f / 180.0f); /** \brief Analyzes the tetrahedron mesh to get a report about deficiencies. Some deficiencies can be handled by the softbody cooker, others cannot. \param[in] points The mesh's points \param[in] tetrahedra The mesh's tetrahedra (index buffer) \param[in] minTetVolumeThreshold Minimum volume every tetrahedron in the mesh must have such that no volume warning is generated \return Flags that describe the tetrahedron mesh's deficiencies */ static PxTetrahedronMeshAnalysisResults validateTetrahedronMesh(const PxBoundedData& points, const PxBoundedData& tetrahedra, const PxReal minTetVolumeThreshold = 1e-8f); /** \brief Simplifies (decimates) a triangle mesh using quadric simplification. \param[in] inputVertices The vertices of the input triangle mesh \param[in] inputIndices The indices of the input triangle mesh of the form (id0, id1, id2), (id0, id1, id2), .. \param[in] targetTriangleCount Desired number of triangles in the output mesh \param[in] maximalEdgeLength Edges below this length will not be collapsed. A value of zero means there is no limit. \param[out] outputVertices The vertices of the output (decimated) triangle mesh \param[out] outputIndices The indices of the output (decimated) triangle mesh of the form (id0, id1, id2), (id0, id1, id2), .. \param[out] vertexMap Optional parameter which returns the mapping from input to output vertices. Note that multiple input vertices are typically collapsed into the same output vertex. \param[in] edgeLengthCostWeight Factor to scale influence of edge length when prioritizing edge collapses. Has no effect if set to zero. \param[in] flatnessDetectionThreshold Threshold used to detect edges in flat regions and to improve the placement of the collapsed point. If set to a large value it will have no effect. */ static void simplifyTriangleMesh(const PxArray& inputVertices, const PxArray&inputIndices, int targetTriangleCount, PxF32 maximalEdgeLength, PxArray& outputVertices, PxArray& outputIndices, PxArray *vertexMap = NULL, PxReal edgeLengthCostWeight = 0.1f, PxReal flatnessDetectionThreshold = 0.01f); /** \brief Creates a new mesh from a given mesh. The input mesh is first voxelized. The new surface is created from the voxel surface and subsequent projection to the original mesh. \param[in] inputVertices The vertices of the input triangle mesh \param[in] inputIndices The indices of the input triangle mesh of the form (id0, id1, id2), (id0, id1, id2), .. \param[in] gridResolution Size of the voxel grid (number of voxels along the longest dimension) \param[out] outputVertices The vertices of the output (decimated) triangle mesh \param[out] outputIndices The indices of the output (decimated) triangle mesh of the form (id0, id1, id2), (id0, id1, id2), .. \param[out] vertexMap Optional parameter which returns a mapping from input to output vertices. Since the meshes are independent, the mapping returns an output vertex that is topologically close to the input vertex. */ static void remeshTriangleMesh(const PxArray& inputVertices, const PxArray&inputIndices, int gridResolution, PxArray& outputVertices, PxArray& outputIndices, PxArray *vertexMap = NULL); /** \brief Creates a tetrahedral mesh using an octree. \param[in] inputVertices The vertices of the input triangle mesh \param[in] inputIndices The indices of the input triangle mesh of the form (id0, id1, id2), (id0, id1, id2), .. \param[in] useTreeNodes Using the nodes of the octree as tetrahedral vertices \param[out] outputVertices The vertices of the output tetrahedral mesh \param[out] outputIndices The indices of the output tetrahedral mesh of the form (id0, id1, id2, id3), (id0, id1, id2, id3), .. \param[in] volumeThreshold Tetrahedra with a volume smaller than the specified threshold will be removed from the mesh */ static void createTreeBasedTetrahedralMesh(const PxArray& inputVertices, const PxArray&inputIndices, bool useTreeNodes, PxArray& outputVertices, PxArray& outputIndices, PxReal volumeThreshold = 0.0f); /** \brief Creates a tetrahedral mesh by relaxing a voxel mesh around the input mesh \param[in] inputVertices The vertices of the input triangle mesh \param[in] inputIndices The indices of the input triangle mesh of the form (id0, id1, id2), (id0, id1, id2), .. \param[out] outputVertices The vertices of the output tetrahedral mesh \param[out] outputIndices The indices of the output tetrahedral mesh of the form (id0, id1, id2, id3), (id0, id1, id2, id3), .. \param[in] resolution The grid spacing is computed as the diagonal of the bounding box of the input mesh divided by the resolution. \param[in] numRelaxationIterations Number of iterations to pull the tetrahedral mesh towards the input mesh \param[in] relMinTetVolume Constrains the volumes of the tetrahedra to stay abobe relMinTetvolume times the tetrahedron's rest volume. */ static void createRelaxedVoxelTetrahedralMesh(const PxArray& inputVertices, const PxArray&inputIndices, PxArray& outputVertices, PxArray& outputIndices, PxI32 resolution, PxI32 numRelaxationIterations = 5, PxF32 relMinTetVolume = 0.05f); }; #if !PX_DOXYGEN } #endif /** @} */ #endif