// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_GEOMETRY_QUERY_FLAGS_H #define PX_GEOMETRY_QUERY_FLAGS_H #include "foundation/PxFlags.h" #include "common/PxPhysXCommonConfig.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Geometry-level query flags. @see PxScene::raycast PxScene::overlap PxScene::sweep PxBVH::raycast PxBVH::overlap PxBVH::sweep PxGeometryQuery::raycast PxGeometryQuery::overlap PxGeometryQuery::sweep @see PxGeometryQuery::computePenetration PxGeometryQuery::pointDistance PxGeometryQuery::computeGeomBounds @see PxMeshQuery::findOverlapTriangleMesh PxMeshQuery::findOverlapHeightField PxMeshQuery::sweep */ struct PxGeometryQueryFlag { enum Enum { eSIMD_GUARD = (1<<0), //!< Saves/restores SIMD control word for each query (safer but slower). Omit this if you took care of it yourself in your app. eDEFAULT = eSIMD_GUARD }; }; /** \brief collection of set bits defined in PxGeometryQueryFlag. @see PxGeometryQueryFlag */ PX_FLAGS_TYPEDEF(PxGeometryQueryFlag, PxU32) #if !PX_DOXYGEN } #endif #endif