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All rights reserved. #ifndef PX_PHYSICS_GPU_H #define PX_PHYSICS_GPU_H /** \addtogroup extensions @{ */ #include "cudamanager/PxCudaContext.h" #include "cudamanager/PxCudaContextManager.h" #include "foundation/PxSimpleTypes.h" #include "foundation/PxVec4.h" #include "PxParticleSystem.h" #include "foundation/PxArray.h" #include "PxParticleGpu.h" #if !PX_DOXYGEN namespace physx { #endif #if PX_SUPPORT_GPU_PHYSX class PxSceneDesc; class PxIsosurfaceExtractor; class PxSparseGridIsosurfaceExtractor; class PxAnisotropyGenerator; class PxSmoothedPositionGenerator; class PxParticleNeighborhoodProvider; class PxArrayConverter; class PxLineStripSkinning; class PxSoftBodyEmbedding; struct PxIsosurfaceParams; struct PxSparseGridParams; class PxPhysicsGpu { public: /** \brief Creates an isosurface extractor operating on a dense grid \param[in] cudaContextManager A cuda context manager \param[in] worldBounds The bounds of the internally used dense grid. The isosurface can only be generated inside those bounds. \param[in] cellSize The size of a single grid cell \param[in] isosurfaceParams The isosurface parameters to control the isolevel etc. \param[in] maxNumParticles The maximal number of particles that can be processed \param[in] maxNumVertices The maximal number of vertices the output buffer can hold \param[in] maxNumTriangles The maximal number of triangles the output buffer can hold */ virtual PxIsosurfaceExtractor* createDenseGridIsosurfaceExtractor(PxCudaContextManager* cudaContextManager, const PxBounds3& worldBounds, PxReal cellSize, const PxIsosurfaceParams& isosurfaceParams, PxU32 maxNumParticles, PxU32 maxNumVertices = 512 * 1024, PxU32 maxNumTriangles = 1024 * 1024) = 0; /** \brief Creates an isosurface extractor operating on a sparse grid \param[in] cudaContextManager A cuda context manager \param[in] sparseGridParams The sparse grid parameters defining the cell size etc. \param[in] isosurfaceParams The isosurface parameters to control the isolevel etc. \param[in] maxNumParticles The maximal number of particles that can be processed \param[in] maxNumVertices The maximal number of vertices the output buffer can hold \param[in] maxNumTriangles The maximal number of triangles the output buffer can hold */ virtual PxSparseGridIsosurfaceExtractor* createSparseGridIsosurfaceExtractor(PxCudaContextManager* cudaContextManager, const PxSparseGridParams& sparseGridParams, const PxIsosurfaceParams& isosurfaceParams, PxU32 maxNumParticles, PxU32 maxNumVertices = 512 * 1024, PxU32 maxNumTriangles = 1024 * 1024) = 0; /** \brief Creates an anisotropy generator \param[in] cudaContextManager A cuda context manager \param[in] maxNumParticles The number of particles \param[in] anisotropyScale A uniform scaling factor to increase or decrease anisotropy \param[in] minAnisotropy The minimum scaling factor in any dimension that anisotropy can have \param[in] maxAnisotropy The maximum scaling factor in any dimension that anisotropy can have */ virtual PxAnisotropyGenerator* createAnisotropyGenerator(PxCudaContextManager* cudaContextManager, PxU32 maxNumParticles, PxReal anisotropyScale = 1.0f, PxReal minAnisotropy = 0.1f, PxReal maxAnisotropy = 2.0f) = 0; /** \brief Creates a smoothed position generator \param[in] cudaContextManager A cuda context manager \param[in] maxNumParticles The number of particles \param[in] smoothingStrength Controls the strength of the smoothing effect */ virtual PxSmoothedPositionGenerator* createSmoothedPositionGenerator(PxCudaContextManager* cudaContextManager, PxU32 maxNumParticles, PxReal smoothingStrength = 0.5f) = 0; /** \brief Creates a neighborhood provider \param[in] cudaContextManager A cuda context manager \param[in] maxNumParticles The number of particles \param[in] cellSize The grid cell size. Should be equal to 2*contactOffset for PBD particle systems. \param[in] maxNumSparseGridCells The maximal number of cells the internally used sparse grid can provide */ virtual PxParticleNeighborhoodProvider* createParticleNeighborhoodProvider(PxCudaContextManager* cudaContextManager, const PxU32 maxNumParticles, const PxReal cellSize, const PxU32 maxNumSparseGridCells = 262144) = 0; /** \brief Creates an array converter. If not used anymore, the caller needs to delete the returned pointer. \param[in] cudaContextManager A cuda context manager */ virtual PxArrayConverter* createArrayConverter(PxCudaContextManager* cudaContextManager) = 0; /** \brief Creates an line strip embedding helper. If not used anymore, the caller needs to delete the returned pointer. \param[in] cudaContextManager A cuda context manager \return Pointer to a new instance of a PxLineStripSkinning */ virtual PxLineStripSkinning* createLineStripSkinning(PxCudaContextManager* cudaContextManager) = 0; /** \brief Estimates the amount of GPU memory needed to create a scene for the given descriptor. \param[in] sceneDesc a valid scene desriptor \note While this is a conservative estimate, scene allocation may still fail even though there is enough memory - this function does not contain the potential overhead coming from the CUDA allocator. Additionally, there may be fragmentation issues. Generally, this is not an issue for scene allocation sizes < 500Mb, but may become problematic for larger scenes. \return A conservative estimate for the amount of GPU memory needed to create a scene for the given descriptor. */ virtual PxU64 estimateSceneCreationGpuMemoryRequirements(const PxSceneDesc& sceneDesc) = 0; virtual void release() = 0; virtual ~PxPhysicsGpu() {} }; #endif #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif