// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_ARRAY_CONVERTER_H #define PX_ARRAY_CONVERTER_H #include "cudamanager/PxCudaContext.h" #include "cudamanager/PxCudaContextManager.h" #include "foundation/PxSimpleTypes.h" #include "foundation/PxVec4.h" #if !PX_DOXYGEN namespace physx { #endif #if PX_SUPPORT_GPU_PHYSX /** \brief Utility class to convert gpu arrays to a different memory layout */ class PxArrayConverter { public: /** \brief Helper function to merge two separate PxVec4 arrays into one interleaved PxVec3 array \param[in] verticesD The vertices device memory buffer \param[in] normalsD The normals device memory buffer \param[in] length The number of vertices and normals \param[out] interleavedResultBufferD The resulting interleaved buffer containing 2*length elements with the format vertex0, normal0, vertex1, normal1... \param[in] stream The cuda stream on which the conversion is processed */ virtual void interleaveGpuBuffers(const PxVec4* verticesD, const PxVec4* normalsD, PxU32 length, PxVec3* interleavedResultBufferD, CUstream stream) = 0; /** \brief Helper function to convert the hair system's strand representation to a line list. The conversion is done on the GPU. \param[in] verticesD The strand vertices device memory buffer \param[in] numVertices The total number of vertices \param[in] strandPastEndIndicesD One index per strand (device memory array) to find out where the next strand starts \param[in] numStrands the number of strands \param[out] resultD A device memory buffer with 2*numVertices capacity describing line segment where line i extends from result[2*i] to result[2*i+1] \param[in] stream The cuda stream on which the conversion is processed */ virtual void extractLinesFromStrands(const PxVec4* verticesD, PxU32 numVertices, const PxU32* strandPastEndIndicesD, PxU32 numStrands, PxVec4* resultD, CUstream stream) = 0; /** \brief Helper function to convert the hair system's strand representation to a line list. The conversion is done on the GPU. \param[in] verticesD The strand vertices device memory buffer \param[in] numVertices The total number of vertices \param[in] strandPastEndIndicesD One index per strand (device memory array) to find out where the next strand starts \param[in] numStrands the number of strands \param[out] resultD A device memory buffer with 2*numVertices capacity describing line segment where line i extends from result[2*i] to result[2*i+1] \param[in] stream The cuda stream on which the conversion is processed */ virtual void extractLinesFromStrands(const PxVec3* verticesD, PxU32 numVertices, const PxU32* strandPastEndIndicesD, PxU32 numStrands, PxVec3* resultD, CUstream stream) = 0; /** \brief Destructor */ virtual ~PxArrayConverter() {} }; #endif #if !PX_DOXYGEN } // namespace physx #endif #endif