// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_ALLOCA_H #define PX_ALLOCA_H #include "foundation/PxTempAllocator.h" #if !PX_DOXYGEN namespace physx { #endif template class PxScopedPointer : private Alloc { public: ~PxScopedPointer() { if(mOwned) Alloc::deallocate(mPointer); } operator T*() const { return mPointer; } T* mPointer; bool mOwned; }; #if !PX_DOXYGEN } // namespace physx #endif // Don't use inline for alloca !!! #if PX_WINDOWS_FAMILY #include #define PxAlloca(x) _alloca(x) #elif PX_LINUX #include #define PxAlloca(x) alloca(x) #elif PX_APPLE_FAMILY #include #define PxAlloca(x) alloca(x) #elif PX_SWITCH #include #define PxAlloca(x) alloca(x) #endif #define PxAllocaAligned(x, alignment) ((size_t(PxAlloca(x + alignment)) + (alignment - 1)) & ~size_t(alignment - 1)) /*! Stack allocation for \c count instances of \c type. Falling back to temp allocator if using more than 1kB. */ #define PX_ALLOCA(var, type, count) \ physx::PxScopedPointer var; \ { \ uint32_t size = sizeof(type) * (count); \ var.mOwned = size > 1024; \ if(var.mOwned) \ var.mPointer = reinterpret_cast(physx::PxTempAllocator().allocate(size, __FILE__, __LINE__)); \ else \ var.mPointer = reinterpret_cast(PxAlloca(size)); \ } #endif