// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_CONVEX_MESH_H #define PX_CONVEX_MESH_H /** \addtogroup geomutils @{ */ #include "foundation/Px.h" #include "common/PxBase.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Polygon data Plane format: (mPlane[0],mPlane[1],mPlane[2]).dot(x) + mPlane[3] = 0 With the normal outward-facing from the hull. */ struct PxHullPolygon { PxReal mPlane[4]; //!< Plane equation for this polygon PxU16 mNbVerts; //!< Number of vertices/edges in the polygon PxU16 mIndexBase; //!< Offset in index buffer }; /** \brief A convex mesh. Internally represented as a list of convex polygons. The number of polygons is limited to 256. To avoid duplicating data when you have several instances of a particular mesh positioned differently, you do not use this class to represent a convex object directly. Instead, you create an instance of this mesh via the PxConvexMeshGeometry and PxShape classes.

Creation

To create an instance of this class call PxPhysics::createConvexMesh(), and PxConvexMesh::release() to delete it. This is only possible once you have released all of its #PxShape instances.

Visualizations:

\li #PxVisualizationParameter::eCOLLISION_AABBS \li #PxVisualizationParameter::eCOLLISION_SHAPES \li #PxVisualizationParameter::eCOLLISION_AXES \li #PxVisualizationParameter::eCOLLISION_FNORMALS \li #PxVisualizationParameter::eCOLLISION_EDGES @see PxConvexMeshDesc PxPhysics.createConvexMesh() */ class PxConvexMesh : public PxRefCounted { public: /** \brief Returns the number of vertices. \return Number of vertices. @see getVertices() */ virtual PxU32 getNbVertices() const = 0; /** \brief Returns the vertices. \return Array of vertices. @see getNbVertices() */ virtual const PxVec3* getVertices() const = 0; /** \brief Returns the index buffer. \return Index buffer. @see getNbPolygons() getPolygonData() */ virtual const PxU8* getIndexBuffer() const = 0; /** \brief Returns the number of polygons. \return Number of polygons. @see getIndexBuffer() getPolygonData() */ virtual PxU32 getNbPolygons() const = 0; /** \brief Returns the polygon data. \param[in] index Polygon index in [0 ; getNbPolygons()[. \param[out] data Polygon data. \return True if success. @see getIndexBuffer() getNbPolygons() */ virtual bool getPolygonData(PxU32 index, PxHullPolygon& data) const = 0; /** \brief Decrements the reference count of a convex mesh and releases it if the new reference count is zero. @see PxPhysics.createConvexMesh() PxConvexMeshGeometry PxShape */ virtual void release() = 0; /** \brief Returns the mass properties of the mesh assuming unit density. The following relationship holds between mass and volume: mass = volume * density The mass of a unit density mesh is equal to its volume, so this function returns the volume of the mesh. Similarly, to obtain the localInertia of an identically shaped object with a uniform density of d, simply multiply the localInertia of the unit density mesh by d. \param[out] mass The mass of the mesh assuming unit density. \param[out] localInertia The inertia tensor in mesh local space assuming unit density. \param[out] localCenterOfMass Position of center of mass (or centroid) in mesh local space. */ virtual void getMassInformation(PxReal& mass, PxMat33& localInertia, PxVec3& localCenterOfMass) const = 0; /** \brief Returns the local-space (vertex space) AABB from the convex mesh. \return local-space bounds */ virtual PxBounds3 getLocalBounds() const = 0; /** \brief Returns the local-space Signed Distance Field for this mesh if it has one. \return local-space SDF. */ virtual const PxReal* getSDF() const = 0; virtual const char* getConcreteTypeName() const { return "PxConvexMesh"; } /** \brief This method decides whether a convex mesh is gpu compatible. If the total number of vertices are more than 64 or any number of vertices in a polygon is more than 32, or convex hull data was not cooked with GPU data enabled during cooking or was loaded from a serialized collection, the convex hull is incompatible with GPU collision detection. Otherwise it is compatible. \return True if the convex hull is gpu compatible */ virtual bool isGpuCompatible() const = 0; protected: PX_INLINE PxConvexMesh(PxType concreteType, PxBaseFlags baseFlags) : PxRefCounted(concreteType, baseFlags) {} PX_INLINE PxConvexMesh(PxBaseFlags baseFlags) : PxRefCounted(baseFlags) {} virtual ~PxConvexMesh() {} virtual bool isKindOf(const char* name) const { return !::strcmp("PxConvexMesh", name) || PxRefCounted::isKindOf(name); } }; #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif