// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_CONTACTBUFFER_H #define PX_CONTACTBUFFER_H #include "PxPhysXConfig.h" #include "geomutils/PxContactPoint.h" #include "PxContact.h" #if !PX_DOXYGEN namespace physx { #endif class PxContactBuffer { public: static const PxU32 MAX_CONTACTS = 64; PxContactPoint contacts[MAX_CONTACTS]; PxU32 count; PxU32 pad; PX_FORCE_INLINE void reset() { count = 0; } PX_FORCE_INLINE bool contact(const PxVec3& worldPoint, const PxVec3& worldNormalIn, PxReal separation, PxU32 faceIndex1 = PXC_CONTACT_NO_FACE_INDEX ) { PX_ASSERT(PxAbs(worldNormalIn.magnitude()-1)<1e-3f); if(count>=MAX_CONTACTS) return false; PxContactPoint& p = contacts[count++]; p.normal = worldNormalIn; p.point = worldPoint; p.separation = separation; p.internalFaceIndex1= faceIndex1; return true; } PX_FORCE_INLINE bool contact(const PxContactPoint& pt) { if(count>=MAX_CONTACTS) return false; contacts[count++] = pt; return true; } PX_FORCE_INLINE PxContactPoint* contact() { if(count>=MAX_CONTACTS) return NULL; return &contacts[count++]; } }; #if !PX_DOXYGEN } // namespace physx #endif #endif