// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once /** \addtogroup vehicle2 @{ */ #include "foundation/PxPreprocessor.h" #include "foundation/PxMemory.h" #include "PxRigidBody.h" #include "vehicle2/PxVehicleLimits.h" #if !PX_DOXYGEN namespace physx { class PxShape; namespace vehicle2 { #endif /** \brief A description of the PhysX actor and shapes that represent the vehicle in an associated PxScene. */ struct PxVehiclePhysXActor { /** \brief The PhysX rigid body that represents the vehcle in the associated PhysX scene. \note PxActorFlag::eDISABLE_GRAVITY must be set true on the PxRigidBody */ PxRigidBody* rigidBody; /** \brief An array of shapes with one shape pointer (or NULL) for each wheel. */ PxShape* wheelShapes[PxVehicleLimits::eMAX_NB_WHEELS]; PX_FORCE_INLINE void setToDefault() { PxMemZero(this, sizeof(PxVehiclePhysXActor)); } }; #define PX_VEHICLE_UNSPECIFIED_STEER_STATE PX_MAX_F32 /** \brief A description of the previous steer command applied to the vehicle. */ struct PxVehiclePhysXSteerState { /** \brief The steer command that was most previously applied to the vehicle. */ PxReal previousSteerCommand; PX_FORCE_INLINE void setToDefault() { previousSteerCommand = PX_VEHICLE_UNSPECIFIED_STEER_STATE; } }; #if !PX_DOXYGEN } // namespace vehicle2 } // namespace physx #endif /** @} */