// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once /** \addtogroup vehicle2 @{ */ #include "foundation/PxVec3.h" #if !PX_DOXYGEN namespace physx { namespace vehicle2 { #endif struct PxVehicleSuspensionParams; struct PxVehiclePhysXSuspensionLimitConstraintParams; struct PxVehicleSuspensionState; struct PxVehicleSuspensionComplianceState; struct PxVehicleTireDirectionState; struct PxVehicleTireStickyState; struct PxVehicleRigidBodyState; struct PxVehiclePhysXConstraintState; /** \brief Read constraint data from the vehicle's internal state for a single wheel and write it to a structure that will be read by the associated PxScene and used to impose the constraints during the next PxScene::simulate() step. \param[in] suspensionParams describes the suspension frame. \param[in] suspensionLimitParams describes the restitution value applied to any constraint triggered by the suspension travel limit. \param[in] suspensionState describes the excess suspension compression beyond the suspension travel limit that will be resolved with a constraint. \param[in] suspensionComplianceState describes the effect of suspension compliance on the effective application point of the suspension force. \param[in] groundPlaneNormal The normal direction of the ground plane the wheel is driving on. A normalized vector is expected. \param[in] tireStickyDampingLong The damping coefficient to use in the constraint to approach a zero target velocity along the longitudinal tire axis. \param[in] tireStickyDampingLat Same concept as tireStickyDampingLong but for the lateral tire axis. \param[in] tireDirectionState describes the longitudinal and lateral directions of the tire in the world frame. \param[in] tireStickyState describes the low speed state of the tire in the longitudinal and lateral directions. \param[in] rigidBodyState describes the pose of the rigid body. \param[out] constraintState is the data structure that will be read by the associated PxScene in the next call to PxScene::simulate(). \note Constraints include suspension constraints to account for suspension travel limit and sticky tire constraints that bring the vehicle to rest at low longitudinal and lateral speed. */ void PxVehiclePhysXConstraintStatesUpdate (const PxVehicleSuspensionParams& suspensionParams, const PxVehiclePhysXSuspensionLimitConstraintParams& suspensionLimitParams, const PxVehicleSuspensionState& suspensionState, const PxVehicleSuspensionComplianceState& suspensionComplianceState, const PxVec3& groundPlaneNormal, const PxReal tireStickyDampingLong, const PxReal tireStickyDampingLat, const PxVehicleTireDirectionState& tireDirectionState, const PxVehicleTireStickyState& tireStickyState, const PxVehicleRigidBodyState& rigidBodyState, PxVehiclePhysXConstraintState& constraintState); #if !PX_DOXYGEN } // namespace vehicle2 } // namespace physx #endif /** @} */