// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #pragma once #include "foundation/PxPreprocessor.h" /** \addtogroup vehicle2 @{ */ #if !PX_DOXYGEN namespace physx { class PxPhysics; class PxRigidBody; namespace vehicle2 { #endif struct PxVehicleAxleDescription; struct PxVehiclePhysXConstraints; /** \brief Instantiate the PhysX custom constraints. Custom constraints will resolve excess suspension compression and velocity constraints that serve as a replacement low speed tire model. \param[in] axleDescription describes the axles of the vehicle and the wheels on each axle. \param[in] physics is a PxPhysics instance. \param[in] physxActor is the vehicle's PhysX representation as a PxRigidBody \param[in] vehicleConstraints is a wrapper class that holds pointers to PhysX objects required to implement the custom constraint. */ void PxVehicleConstraintsCreate (const PxVehicleAxleDescription& axleDescription, PxPhysics& physics, PxRigidBody& physxActor, PxVehiclePhysXConstraints& vehicleConstraints); /** \brief To ensure the constraints are processed by the PhysX scene they are marked as dirty prior to each simulate step. \param[in] vehicleConstraints is a wrapper class that holds pointers to PhysX objects required to implement the custom constraint. @see PxVehicleConstraintsCreate */ void PxVehicleConstraintsDirtyStateUpdate (PxVehiclePhysXConstraints& vehicleConstraints); /** \brief Destroy the PhysX custom constraints. \param[in,out] vehicleConstraints describes the PhysX custom constraints to be released. @see PxVehicleConstraintsCreate */ void PxVehicleConstraintsDestroy (PxVehiclePhysXConstraints& vehicleConstraints); #if !PX_DOXYGEN } // namespace vehicle2 } // namespace physx #endif /** @} */