// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_ARTICULATION_TENDON_DATA_H #define PX_ARTICULATION_TENDON_DATA_H #include "foundation/PxSimpleTypes.h" #include "foundation/PxVec3.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief PxGpuSpatialTendonData This data structure is to be used by the direct GPU API for spatial tendon data updates. @see PxArticulationSpatialTendon PxScene::copyArticulationData PxScene::applyArticulationData */ PX_ALIGN_PREFIX(16) class PxGpuSpatialTendonData { public: PxReal stiffness; PxReal damping; PxReal limitStiffness; PxReal offset; } PX_ALIGN_SUFFIX(16); /** \brief PxGpuFixedTendonData This data structure is to be used by the direct GPU API for fixed tendon data updates. @see PxArticulationFixedTendon PxScene::copyArticulationData PxScene::applyArticulationData */ PX_ALIGN_PREFIX(16) class PxGpuFixedTendonData : public PxGpuSpatialTendonData { public: PxReal lowLimit; PxReal highLimit; PxReal restLength; PxReal padding; } PX_ALIGN_SUFFIX(16); /** \brief PxGpuTendonJointCoefficientData This data structure is to be used by the direct GPU API for fixed tendon joint data updates. @see PxArticulationTendonJoint PxScene::copyArticulationData PxScene::applyArticulationData */ PX_ALIGN_PREFIX(16) class PxGpuTendonJointCoefficientData { public: PxReal coefficient; PxReal recipCoefficient; PxU32 axis; PxU32 pad; } PX_ALIGN_SUFFIX(16); /** \brief PxGpuTendonAttachmentData This data structure is to be used by the direct GPU API for spatial tendon attachment data updates. @see PxArticulationAttachment PxScene::copyArticulationData PxScene::applyArticulationData */ PX_ALIGN_PREFIX(16) class PxGpuTendonAttachmentData { public: PxVec3 relativeOffset; PxReal restLength; PxReal coefficient; PxReal lowLimit; PxReal highLimit; PxReal padding; } PX_ALIGN_SUFFIX(16); #if !PX_DOXYGEN } // namespace physx #endif #endif