// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_HAIR_SYSTEM_FLAG_H #define PX_HAIR_SYSTEM_FLAG_H #include "PxPhysXConfig.h" #include "foundation/PxFlags.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Identifies input and output buffers for PxHairSystem */ struct PxHairSystemData { enum Enum { eNONE = 0, //!< No data specified ePOSITION_INVMASS = 1 << 0, //!< Specifies the position (first 3 floats) and inverse mass (last float) data (array of PxVec4 * max number of vertices) eVELOCITY = 1 << 1, //!< Specifies the velocity (first 3 floats) data (array of PxVec4 * max number of vertices) eALL = ePOSITION_INVMASS | eVELOCITY //!< Specifies everything }; }; typedef PxFlags PxHairSystemDataFlags; /** \brief Binary settings for hair system simulation */ struct PxHairSystemFlag { enum Enum { eDISABLE_SELF_COLLISION = 1 << 0, //!< Determines if self-collision between hair vertices is ignored eDISABLE_EXTERNAL_COLLISION = 1 << 1, //!< Determines if collision between hair and external bodies is ignored eDISABLE_TWOSIDED_ATTACHMENT = 1 << 2 //!< Determines if attachment constraint is also felt by body to which the hair is attached }; }; typedef PxFlags PxHairSystemFlags; #if !PX_DOXYGEN } // namespace physx #endif #endif