// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_BVH_DESC_H #define PX_BVH_DESC_H /** \addtogroup cooking @{ */ #include "common/PxCoreUtilityTypes.h" #include "foundation/PxTransform.h" #include "foundation/PxBounds3.h" #include "geometry/PxBVHBuildStrategy.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Descriptor class for #PxBVH. @see PxBVH */ class PxBVHDesc { public: PX_INLINE PxBVHDesc(); /** \brief Pointer to first bounding box. */ PxBoundedData bounds; /** \brief Bounds enlargement Passed bounds are slightly enlarged before creating the BVH. This is done to avoid numerical issues when e.g. raycasts just graze the bounds. The performed operation is: extents = (bounds.maximum - bounds.minimum)/2 enlagedBounds.minimum = passedBounds.minium - extents * enlargement enlagedBounds.maximum = passedBounds.maxium + extents * enlargement Users can pass pre-enlarged bounds to the BVH builder, in which case just set the enlargement value to zero. Default value: 0.01 */ float enlargement; /** \brief Max primitives per leaf limit. Range: [0, 16)
Default value: 4 */ PxU32 numPrimsPerLeaf; /** \brief Desired build strategy for the BVH Default value: eDEFAULT */ PxBVHBuildStrategy::Enum buildStrategy; /** \brief Initialize the BVH descriptor */ PX_INLINE void setToDefault(); /** \brief Returns true if the descriptor is valid. \return true if the current settings are valid. */ PX_INLINE bool isValid() const; protected: }; PX_INLINE PxBVHDesc::PxBVHDesc() : enlargement(0.01f), numPrimsPerLeaf(4), buildStrategy(PxBVHBuildStrategy::eDEFAULT) { } PX_INLINE void PxBVHDesc::setToDefault() { *this = PxBVHDesc(); } PX_INLINE bool PxBVHDesc::isValid() const { // Check BVH desc data if(!bounds.data) return false; if(bounds.stride < sizeof(PxBounds3)) //should be at least one bounds' worth of data return false; if(bounds.count == 0) return false; if(enlargement<0.0f) return false; if(numPrimsPerLeaf>=16) return false; return true; } #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif