// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_JOINT_LIMIT_H #define PX_JOINT_LIMIT_H /** \addtogroup extensions @{ */ #include "foundation/PxMath.h" #include "common/PxTolerancesScale.h" #include "extensions/PxJoint.h" #include "PxPhysXConfig.h" #if !PX_DOXYGEN namespace physx { #endif /** \brief Describes the parameters for a joint limit. Limits are enabled or disabled by setting flags or other configuration parameters joints, see the documentation for specific joint types for details. */ class PxJointLimitParameters { public: /** \brief Controls the amount of bounce when the joint hits a limit. A restitution value of 1.0 causes the joint to bounce back with the velocity which it hit the limit. A value of zero causes the joint to stop dead. In situations where the joint has many locked DOFs (e.g. 5) the restitution may not be applied correctly. This is due to a limitation in the solver which causes the restitution velocity to become zero as the solver enforces constraints on the other DOFs. This limitation applies to both angular and linear limits, however it is generally most apparent with limited angular DOFs. Disabling joint projection and increasing the solver iteration count may improve this behavior to some extent. Also, combining soft joint limits with joint drives driving against those limits may affect stability. Range: [0,1]
Default: 0.0 */ PxReal restitution; /** determines the minimum impact velocity which will cause the joint to bounce */ PxReal bounceThreshold; /** \brief if greater than zero, the limit is soft, i.e. a spring pulls the joint back to the limit Range: [0, PX_MAX_F32)
Default: 0.0 */ PxReal stiffness; /** \brief if spring is greater than zero, this is the damping of the limit spring Range: [0, PX_MAX_F32)
Default: 0.0 */ PxReal damping; PxJointLimitParameters() : restitution (0.0f), bounceThreshold (0.0f), stiffness (0.0f), damping (0.0f) { } PxJointLimitParameters(const PxJointLimitParameters& p) : restitution (p.restitution), bounceThreshold (p.bounceThreshold), stiffness (p.stiffness), damping (p.damping) { } /** \brief Returns true if the current settings are valid. \return true if the current settings are valid */ PX_INLINE bool isValid() const { return PxIsFinite(restitution) && restitution >= 0 && restitution <= 1 && PxIsFinite(stiffness) && stiffness >= 0 && PxIsFinite(damping) && damping >= 0 && PxIsFinite(bounceThreshold) && bounceThreshold >= 0; } PX_INLINE bool isSoft() const { return damping>0 || stiffness>0; } protected: ~PxJointLimitParameters() {} }; /** \brief Describes a one-sided linear limit. */ class PxJointLinearLimit : public PxJointLimitParameters { public: /** \brief the extent of the limit. Range: (0, PX_MAX_F32)
Default: PX_MAX_F32 */ PxReal value; /** \brief construct a linear hard limit \param[in] extent The extent of the limit @see PxJointLimitParameters */ PxJointLinearLimit(PxReal extent) : value(extent) { } /** \brief construct a linear soft limit \param[in] extent the extent of the limit \param[in] spring the stiffness and damping parameters for the limit spring @see PxJointLimitParameters */ PxJointLinearLimit(PxReal extent, const PxSpring& spring) : value(extent) { stiffness = spring.stiffness; damping = spring.damping; } /** \brief Returns true if the limit is valid \return true if the current settings are valid */ PX_INLINE bool isValid() const { return PxJointLimitParameters::isValid() && PxIsFinite(value) && value > 0.0f; } }; /** \brief Describes a two-sided limit. */ class PxJointLinearLimitPair : public PxJointLimitParameters { public: /** \brief the range of the limit. The upper limit must be no lower than the lower limit, and if they are equal the limited degree of freedom will be treated as locked. Range: See the joint on which the limit is used for details
Default: lower = -PX_MAX_F32/3, upper = PX_MAX_F32/3 */ PxReal upper, lower; /** \brief Construct a linear hard limit pair. The lower distance value must be less than the upper distance value. \param[in] scale A PxTolerancesScale struct. Should be the same as used when creating the PxPhysics object. \param[in] lowerLimit The lower distance of the limit \param[in] upperLimit The upper distance of the limit @see PxJointLimitParameters PxTolerancesScale */ PxJointLinearLimitPair(const PxTolerancesScale& scale, PxReal lowerLimit = -PX_MAX_F32/3.0f, PxReal upperLimit = PX_MAX_F32/3.0f) : upper(upperLimit), lower(lowerLimit) { bounceThreshold = 2.0f*scale.length; } /** \brief construct a linear soft limit pair \param[in] lowerLimit The lower distance of the limit \param[in] upperLimit The upper distance of the limit \param[in] spring The stiffness and damping parameters of the limit spring @see PxJointLimitParameters */ PxJointLinearLimitPair(PxReal lowerLimit, PxReal upperLimit, const PxSpring& spring) : upper(upperLimit), lower(lowerLimit) { stiffness = spring.stiffness; damping = spring.damping; } /** \brief Returns true if the limit is valid. \return true if the current settings are valid */ PX_INLINE bool isValid() const { return PxJointLimitParameters::isValid() && PxIsFinite(upper) && PxIsFinite(lower) && upper >= lower && PxIsFinite(upper - lower); } }; class PxJointAngularLimitPair : public PxJointLimitParameters { public: /** \brief the range of the limit. The upper limit must be no lower than the lower limit. Unit: Angular: Radians Range: See the joint on which the limit is used for details
Default: lower = -PI/2, upper = PI/2 */ PxReal upper, lower; /** \brief construct an angular hard limit pair. The lower value must be less than the upper value. \param[in] lowerLimit The lower angle of the limit \param[in] upperLimit The upper angle of the limit @see PxJointLimitParameters */ PxJointAngularLimitPair(PxReal lowerLimit, PxReal upperLimit) : upper(upperLimit), lower(lowerLimit) { bounceThreshold = 0.5f; } /** \brief construct an angular soft limit pair. The lower value must be less than the upper value. \param[in] lowerLimit The lower angle of the limit \param[in] upperLimit The upper angle of the limit \param[in] spring The stiffness and damping of the limit spring @see PxJointLimitParameters */ PxJointAngularLimitPair(PxReal lowerLimit, PxReal upperLimit, const PxSpring& spring) : upper(upperLimit), lower(lowerLimit) { stiffness = spring.stiffness; damping = spring.damping; } /** \brief Returns true if the limit is valid. \return true if the current settings are valid */ PX_INLINE bool isValid() const { return PxJointLimitParameters::isValid() && PxIsFinite(upper) && PxIsFinite(lower) && upper >= lower; } }; /** \brief Describes an elliptical conical joint limit. Note that very small or highly elliptical limit cones may result in jitter. @see PxD6Joint PxSphericalJoint */ class PxJointLimitCone : public PxJointLimitParameters { public: /** \brief the maximum angle from the Y axis of the constraint frame. Unit: Angular: Radians Range: Angular: (0,PI)
Default: PI/2 */ PxReal yAngle; /** \brief the maximum angle from the Z-axis of the constraint frame. Unit: Angular: Radians Range: Angular: (0,PI)
Default: PI/2 */ PxReal zAngle; /** \brief Construct a cone hard limit. \param[in] yLimitAngle The limit angle from the Y-axis of the constraint frame \param[in] zLimitAngle The limit angle from the Z-axis of the constraint frame @see PxJointLimitParameters */ PxJointLimitCone(PxReal yLimitAngle, PxReal zLimitAngle) : yAngle(yLimitAngle), zAngle(zLimitAngle) { bounceThreshold = 0.5f; } /** \brief Construct a cone soft limit. \param[in] yLimitAngle The limit angle from the Y-axis of the constraint frame \param[in] zLimitAngle The limit angle from the Z-axis of the constraint frame \param[in] spring The stiffness and damping of the limit spring @see PxJointLimitParameters */ PxJointLimitCone(PxReal yLimitAngle, PxReal zLimitAngle, const PxSpring& spring) : yAngle(yLimitAngle), zAngle(zLimitAngle) { stiffness = spring.stiffness; damping = spring.damping; } /** \brief Returns true if the limit is valid. \return true if the current settings are valid */ PX_INLINE bool isValid() const { return PxJointLimitParameters::isValid() && PxIsFinite(yAngle) && yAngle>0 && yAngle0 && zAngleUnit: Angular: Radians Range: Angular: (-PI,PI)
Default: -PI/2 */ PxReal yAngleMin; /** \brief the maximum angle from the Y axis of the constraint frame. Unit: Angular: Radians Range: Angular: (-PI,PI)
Default: PI/2 */ PxReal yAngleMax; /** \brief the minimum angle from the Z-axis of the constraint frame. Unit: Angular: Radians Range: Angular: (-PI,PI)
Default: -PI/2 */ PxReal zAngleMin; /** \brief the maximum angle from the Z-axis of the constraint frame. Unit: Angular: Radians Range: Angular: (-PI,PI)
Default: PI/2 */ PxReal zAngleMax; /** \brief Construct a pyramid hard limit. \param[in] yLimitAngleMin The minimum limit angle from the Y-axis of the constraint frame \param[in] yLimitAngleMax The maximum limit angle from the Y-axis of the constraint frame \param[in] zLimitAngleMin The minimum limit angle from the Z-axis of the constraint frame \param[in] zLimitAngleMax The maximum limit angle from the Z-axis of the constraint frame @see PxJointLimitParameters */ PxJointLimitPyramid(PxReal yLimitAngleMin, PxReal yLimitAngleMax, PxReal zLimitAngleMin, PxReal zLimitAngleMax) : yAngleMin(yLimitAngleMin), yAngleMax(yLimitAngleMax), zAngleMin(zLimitAngleMin), zAngleMax(zLimitAngleMax) { bounceThreshold = 0.5f; } /** \brief Construct a pyramid soft limit. \param[in] yLimitAngleMin The minimum limit angle from the Y-axis of the constraint frame \param[in] yLimitAngleMax The maximum limit angle from the Y-axis of the constraint frame \param[in] zLimitAngleMin The minimum limit angle from the Z-axis of the constraint frame \param[in] zLimitAngleMax The maximum limit angle from the Z-axis of the constraint frame \param[in] spring The stiffness and damping of the limit spring @see PxJointLimitParameters */ PxJointLimitPyramid(PxReal yLimitAngleMin, PxReal yLimitAngleMax, PxReal zLimitAngleMin, PxReal zLimitAngleMax, const PxSpring& spring) : yAngleMin(yLimitAngleMin), yAngleMax(yLimitAngleMax), zAngleMin(zLimitAngleMin), zAngleMax(zLimitAngleMax) { stiffness = spring.stiffness; damping = spring.damping; } /** \brief Returns true if the limit is valid. \return true if the current settings are valid */ PX_INLINE bool isValid() const { return PxJointLimitParameters::isValid() && PxIsFinite(yAngleMin) && yAngleMin>-PxPi && yAngleMin-PxPi && yAngleMax-PxPi && zAngleMin-PxPi && zAngleMax=yAngleMin && zAngleMax>=zAngleMin; } }; #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif