// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PX_MESH_SCALE_H #define PX_MESH_SCALE_H /** \addtogroup geomutils @{ */ #include "common/PxPhysXCommonConfig.h" #include "foundation/PxMat33.h" #include "foundation/PxAssert.h" /** \brief Minimum allowed absolute magnitude for each of mesh scale's components (x,y,z). \note Only positive scale values are allowed for convex meshes. */ #define PX_MESH_SCALE_MIN 1e-6f /** \brief Maximum allowed absolute magnitude for each of mesh scale's components (x,y,z). \note Only positive scale values are allowed for convex meshes. */ #define PX_MESH_SCALE_MAX 1e6f #if !PX_DOXYGEN namespace physx { #endif /** \brief A class expressing a nonuniform scaling transformation. The scaling is along arbitrary axes that are specified by PxMeshScale::rotation. Specifically, PxMeshScale::rotation describes the rotation from the scaling-axes frame to the mesh-local frame, i.e. PxMeshScale::rotation.rotate(v) transforms the coordinates of vertex v from the mesh-local frame to the scaling-axes frame. \note Negative scale values are supported for PxTriangleMeshGeometry with absolute values for each component within [PX_MIN_ABS_MESH_SCALE, PX_MAX_ABS_MESH_SCALE] range. Negative scale causes a reflection around the specified axis, in addition PhysX will flip the normals for mesh triangles when scale.x*scale.y*scale.z < 0. \note Only positive scale values are supported for PxConvexMeshGeometry with values for each component within [PX_MIN_ABS_MESH_SCALE, PX_MAX_ABS_MESH_SCALE] range). @see PxConvexMeshGeometry PxTriangleMeshGeometry */ class PxMeshScale { public: /** \brief Constructor initializes to identity scale. */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(): scale(1.0f), rotation(PxIdentity) { } /** \brief Constructor from scalar. */ explicit PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(PxReal r): scale(r), rotation(PxIdentity) { } /** \brief Constructor to initialize to arbitrary scale and identity scale rotation. */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(const PxVec3& s) { scale = s; rotation = PxQuat(PxIdentity); } /** \brief Constructor to initialize to arbitrary scaling. */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale(const PxVec3& s, const PxQuat& r) { PX_ASSERT(r.isUnit()); scale = s; rotation = r; } /** \brief Returns true if the scaling is an identity transformation. */ PX_CUDA_CALLABLE PX_FORCE_INLINE bool isIdentity() const { return (scale.x == 1.0f && scale.y == 1.0f && scale.z == 1.0f); } /** \brief Returns the inverse of this scaling transformation. */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxMeshScale getInverse() const { return PxMeshScale(PxVec3(1.0f/scale.x, 1.0f/scale.y, 1.0f/scale.z), rotation); } /** \brief Converts this transformation to a 3x3 matrix representation. */ PX_CUDA_CALLABLE PX_FORCE_INLINE PxMat33 toMat33() const { PxMat33 rot(rotation); PxMat33 trans = rot.getTranspose(); trans.column0 *= scale[0]; trans.column1 *= scale[1]; trans.column2 *= scale[2]; return trans * rot; } /** \brief Returns true if combination of negative scale components will cause the triangle normal to flip. The SDK will flip the normals internally. */ PX_CUDA_CALLABLE PX_FORCE_INLINE bool hasNegativeDeterminant() const { return (scale.x * scale.y * scale.z < 0.0f); } PxVec3 transform(const PxVec3& v) const { return rotation.rotateInv(scale.multiply(rotation.rotate(v))); } bool isValidForTriangleMesh() const { PxVec3 absXYZ = scale.abs(); return (absXYZ.maxElement() <= PX_MESH_SCALE_MAX) && (absXYZ.minElement() >= PX_MESH_SCALE_MIN); } bool isValidForConvexMesh() const { return (scale.maxElement() <= PX_MESH_SCALE_MAX) && (scale.minElement() >= PX_MESH_SCALE_MIN); } PxVec3 scale; //!< A nonuniform scaling PxQuat rotation; //!< The orientation of the scaling axes }; #if !PX_DOXYGEN } // namespace physx #endif /** @} */ #endif